/* * Copyright (C) 2014 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef NavigatorGamepad_h #define NavigatorGamepad_h #if ENABLE(GAMEPAD) #include "Supplementable.h" #include <wtf/Vector.h> namespace WebCore { class Gamepad; class Navigator; class PlatformGamepad; class NavigatorGamepad : public Supplement<Navigator> { public: NavigatorGamepad(); virtual ~NavigatorGamepad(); static NavigatorGamepad* from(Navigator*); // The array of Gamepads might be sparse. // Null checking each entry is necessary. static const Vector<RefPtr<Gamepad>>& getGamepads(Navigator*); double navigationStart() const { return m_navigationStart; } void gamepadConnected(PlatformGamepad&); void gamepadDisconnected(PlatformGamepad&); Ref<Gamepad> gamepadFromPlatformGamepad(PlatformGamepad&); private: static const char* supplementName(); void gamepadsBecameVisible(); const Vector<RefPtr<Gamepad>>& gamepads(); double m_navigationStart; Vector<RefPtr<Gamepad>> m_gamepads; }; } // namespace WebCore #endif // ENABLE(GAMEPAD) #endif // NavigatorGamepad_h