SVGFEFloodElement.cpp [plain text]
#include "config.h"
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "SVGFEFloodElement.h"
#include "Attribute.h"
#include "RenderStyle.h"
#include "SVGNames.h"
#include "SVGRenderStyle.h"
namespace WebCore {
inline SVGFEFloodElement::SVGFEFloodElement(const QualifiedName& tagName, Document* document)
: SVGFilterPrimitiveStandardAttributes(tagName, document)
{
ASSERT(hasTagName(SVGNames::feFloodTag));
}
PassRefPtr<SVGFEFloodElement> SVGFEFloodElement::create(const QualifiedName& tagName, Document* document)
{
return adoptRef(new SVGFEFloodElement(tagName, document));
}
bool SVGFEFloodElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
{
RenderObject* renderer = this->renderer();
ASSERT(renderer);
RenderStyle* style = renderer->style();
ASSERT(style);
FEFlood* flood = static_cast<FEFlood*>(effect);
if (attrName == SVGNames::flood_colorAttr)
return flood->setFloodColor(style->svgStyle()->floodColor());
if (attrName == SVGNames::flood_opacityAttr)
return flood->setFloodOpacity(style->svgStyle()->floodOpacity());
ASSERT_NOT_REACHED();
return false;
}
PassRefPtr<FilterEffect> SVGFEFloodElement::build(SVGFilterBuilder*, Filter* filter)
{
RenderObject* renderer = this->renderer();
if (!renderer)
return 0;
ASSERT(renderer->style());
const SVGRenderStyle* svgStyle = renderer->style()->svgStyle();
Color color = svgStyle->floodColor();
float opacity = svgStyle->floodOpacity();
return FEFlood::create(filter, color, opacity);
}
}
#endif // ENABLE(SVG) && ENABLE(FILTERS)