/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef StylePendingShader_h #define StylePendingShader_h #if ENABLE(CSS_SHADERS) #include "CSSValue.h" #include "StyleShader.h" #include "WebKitCSSShaderValue.h" #include <wtf/PassRefPtr.h> namespace WebCore { class WebKitCSSShaderValue; class StylePendingShader : public StyleShader { public: static PassRefPtr<StylePendingShader> create(WebKitCSSShaderValue* value) { return adoptRef(new StylePendingShader(value)); } virtual PassRefPtr<CSSValue> cssValue() const { return m_value; } WebKitCSSShaderValue* cssShaderValue() const { return m_value; } private: StylePendingShader(WebKitCSSShaderValue* value) : m_value(value) { m_isPendingShader = true; } WebKitCSSShaderValue* m_value; // Not retained; it owns us. }; } #endif // ENABLE(CSS_SHADERS) #endif // StylePendingShader_h