HiddenInputType.cpp [plain text]
#include "config.h"
#include "HiddenInputType.h"
#include "FormController.h"
#include "FormDataList.h"
#include "HTMLInputElement.h"
#include "HTMLNames.h"
#include "InputTypeNames.h"
#include <wtf/PassOwnPtr.h>
namespace WebCore {
using namespace HTMLNames;
PassOwnPtr<InputType> HiddenInputType::create(HTMLInputElement* element)
{
return adoptPtr(new HiddenInputType(element));
}
const AtomicString& HiddenInputType::formControlType() const
{
return InputTypeNames::hidden();
}
FormControlState HiddenInputType::saveFormControlState() const
{
return element()->valueAttributeWasUpdatedAfterParsing() ? FormControlState(element()->value()) : FormControlState();
}
void HiddenInputType::restoreFormControlState(const FormControlState& state)
{
element()->setAttribute(valueAttr, state[0]);
}
bool HiddenInputType::supportsValidation() const
{
return false;
}
RenderObject* HiddenInputType::createRenderer(RenderArena*, RenderStyle*) const
{
ASSERT_NOT_REACHED();
return 0;
}
void HiddenInputType::accessKeyAction(bool)
{
}
bool HiddenInputType::rendererIsNeeded()
{
return false;
}
bool HiddenInputType::storesValueSeparateFromAttribute()
{
return false;
}
void HiddenInputType::setValue(const String& sanitizedValue, bool, TextFieldEventBehavior)
{
element()->setAttribute(valueAttr, sanitizedValue);
}
bool HiddenInputType::isHiddenType() const
{
return true;
}
bool HiddenInputType::appendFormData(FormDataList& encoding, bool isMultipartForm) const
{
if (equalIgnoringCase(element()->name(), "_charset_")) {
encoding.appendData(element()->name(), String(encoding.encoding().name()));
return true;
}
return InputType::appendFormData(encoding, isMultipartForm);
}
bool HiddenInputType::shouldRespectHeightAndWidthAttributes()
{
return true;
}
}