HTMLLegendElement.cpp   [plain text]

 * Copyright (C) 1999 Lars Knoll (
 *           (C) 1999 Antti Koivisto (
 *           (C) 2001 Dirk Mueller (
 * Copyright (C) 2004, 2005, 2006, 2010 Apple Inc. All rights reserved.
 *           (C) 2006 Alexey Proskuryakov (
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#include "config.h"
#include "HTMLLegendElement.h"

#include "HTMLFieldSetElement.h"
#include "HTMLFormControlElement.h"
#include "HTMLNames.h"
#include "NodeTraversal.h"
#include <wtf/StdLibExtras.h>

namespace WebCore {

using namespace HTMLNames;

inline HTMLLegendElement::HTMLLegendElement(const QualifiedName& tagName, Document* document)
    : HTMLElement(tagName, document)

PassRefPtr<HTMLLegendElement> HTMLLegendElement::create(const QualifiedName& tagName, Document* document)
    return adoptRef(new HTMLLegendElement(tagName, document));

HTMLFormControlElement* HTMLLegendElement::associatedControl()
    // Check if there's a fieldset belonging to this legend.
    Element* fieldset = parentElement();
    while (fieldset && !fieldset->hasTagName(fieldsetTag))
        fieldset = fieldset->parentElement();
    if (!fieldset)
        return 0;

    // Find first form element inside the fieldset that is not a legend element.
    // FIXME: Should we consider tabindex?
    Element* element = fieldset;
    while ((element = ElementTraversal::next(element, fieldset))) {
        if (element->isFormControlElement())
            return static_cast<HTMLFormControlElement*>(element);

    return 0;

void HTMLLegendElement::focus(bool, FocusDirection direction)
    if (isFocusable())
        Element::focus(true, direction);
    // To match other browsers' behavior, never restore previous selection.
    if (HTMLFormControlElement* control = associatedControl())
        control->focus(false, direction);

void HTMLLegendElement::accessKeyAction(bool sendMouseEvents)
    if (HTMLFormControlElement* control = associatedControl())

HTMLFormElement* HTMLLegendElement::virtualForm() const
    // According to the specification, If the legend has a fieldset element as
    // its parent, then the form attribute must return the same value as the
    // form attribute on that fieldset element. Otherwise, it must return null.
    ContainerNode* fieldset = parentNode();
    if (!fieldset || !fieldset->hasTagName(fieldsetTag))
        return 0;

    return static_cast<HTMLFieldSetElement*>(fieldset)->form();
} // namespace