#ifndef InjectedScript_h
#define InjectedScript_h
#include "InjectedScriptManager.h"
#include "InspectorTypeBuilder.h"
#include "ScriptObject.h"
#include <wtf/Forward.h>
#include <wtf/Noncopyable.h>
#include <wtf/PassRefPtr.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class InspectorArray;
class InspectorObject;
class InspectorValue;
class Node;
class ScriptFunctionCall;
typedef String ErrorString;
#if ENABLE(INSPECTOR)
class InjectedScript {
public:
InjectedScript();
~InjectedScript() { }
bool hasNoValue() const { return m_injectedScriptObject.hasNoValue(); }
void evaluate(ErrorString*,
const String& expression,
const String& objectGroup,
bool includeCommandLineAPI,
bool returnByValue,
RefPtr<TypeBuilder::Runtime::RemoteObject>* result,
TypeBuilder::OptOutput<bool>* wasThrown);
void callFunctionOn(ErrorString*,
const String& objectId,
const String& expression,
const String& arguments,
bool returnByValue,
RefPtr<TypeBuilder::Runtime::RemoteObject>* result,
TypeBuilder::OptOutput<bool>* wasThrown);
void evaluateOnCallFrame(ErrorString*,
const ScriptValue& callFrames,
const String& callFrameId,
const String& expression,
const String& objectGroup,
bool includeCommandLineAPI,
bool returnByValue,
RefPtr<TypeBuilder::Runtime::RemoteObject>* result,
TypeBuilder::OptOutput<bool>* wasThrown);
void getFunctionDetails(ErrorString*, const String& functionId, RefPtr<TypeBuilder::Debugger::FunctionDetails>* result);
void getProperties(ErrorString*, const String& objectId, bool ownProperties, RefPtr<TypeBuilder::Array<TypeBuilder::Runtime::PropertyDescriptor> >* result);
Node* nodeForObjectId(const String& objectId);
void releaseObject(const String& objectId);
#if ENABLE(JAVASCRIPT_DEBUGGER)
PassRefPtr<TypeBuilder::Array<TypeBuilder::Debugger::CallFrame> > wrapCallFrames(const ScriptValue&);
#endif
PassRefPtr<TypeBuilder::Runtime::RemoteObject> wrapObject(ScriptValue, const String& groupName) const;
PassRefPtr<TypeBuilder::Runtime::RemoteObject> wrapNode(Node*, const String& groupName);
void inspectNode(Node*);
void releaseObjectGroup(const String&);
ScriptState* scriptState() const { return m_injectedScriptObject.scriptState(); }
private:
friend InjectedScript InjectedScriptManager::injectedScriptFor(ScriptState*);
typedef bool (*InspectedStateAccessCheck)(ScriptState*);
InjectedScript(ScriptObject, InspectedStateAccessCheck);
bool canAccessInspectedWindow() const;
ScriptValue callFunctionWithEvalEnabled(ScriptFunctionCall&, bool& hadException) const;
void makeCall(ScriptFunctionCall&, RefPtr<InspectorValue>* result);
void makeEvalCall(ErrorString*, ScriptFunctionCall&, RefPtr<TypeBuilder::Runtime::RemoteObject>* result, TypeBuilder::OptOutput<bool>* wasThrown);
ScriptValue nodeAsScriptValue(Node*);
ScriptObject m_injectedScriptObject;
InspectedStateAccessCheck m_inspectedStateAccessCheck;
};
#endif
}
#endif