/* * Copyright (C) Research In Motion Limited 2010. All rights reserved. * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * Copyright (C) 2006 Samuel Weinig <sam.weinig@gmail.com> * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef WebDOMFloat64Array_h #define WebDOMFloat64Array_h #include <WebDOMArrayBufferView.h> #include <WebDOMString.h> namespace WTF { class Float64Array; }; class WebDOMFloat32Array; class WebDOMInt32Array; class WebDOMFloat64Array : public WebDOMArrayBufferView { public: WebDOMFloat64Array(); explicit WebDOMFloat64Array(WTF::Float64Array*); virtual ~WebDOMFloat64Array() { } WebDOMInt32Array foo(const WebDOMFloat32Array& array); WTF::Float64Array* impl() const; }; WTF::Float64Array* toWebCore(const WebDOMFloat64Array&); WebDOMFloat64Array toWebKit(WTF::Float64Array*); #endif