#ifndef RenderSVGText_h
#define RenderSVGText_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "RenderSVGBlock.h"
#include "SVGTextLayoutAttributesBuilder.h"
namespace WebCore {
class RenderSVGInlineText;
class SVGTextElement;
class RenderSVGInlineText;
class RenderSVGText : public RenderSVGBlock {
public:
RenderSVGText(SVGTextElement*);
virtual bool isChildAllowed(RenderObject*, RenderStyle*) const;
void setNeedsPositioningValuesUpdate() { m_needsPositioningValuesUpdate = true; }
virtual void setNeedsTransformUpdate() { m_needsTransformUpdate = true; }
void setNeedsTextMetricsUpdate() { m_needsTextMetricsUpdate = true; }
virtual FloatRect repaintRectInLocalCoordinates() const;
static RenderSVGText* locateRenderSVGTextAncestor(RenderObject*);
static const RenderSVGText* locateRenderSVGTextAncestor(const RenderObject*);
bool needsReordering() const { return m_needsReordering; }
void invalidateTextPositioningElements();
void layoutAttributesChanged(RenderObject*);
void layoutAttributesWillBeDestroyed(RenderSVGInlineText*, Vector<SVGTextLayoutAttributes*>& affectedAttributes);
void rebuildLayoutAttributes(bool performFullRebuild = false);
void rebuildLayoutAttributes(Vector<SVGTextLayoutAttributes*>& affectedAttributes);
Vector<SVGTextLayoutAttributes*>& layoutAttributes() { return m_layoutAttributes; }
private:
virtual const char* renderName() const { return "RenderSVGText"; }
virtual bool isSVGText() const { return true; }
virtual void paint(PaintInfo&, const LayoutPoint&);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
virtual VisiblePosition positionForPoint(const LayoutPoint&);
virtual bool requiresLayer() const { return false; }
virtual void layout();
virtual void absoluteQuads(Vector<FloatQuad>&, bool* wasFixed) const;
virtual LayoutRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) const;
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect&, bool fixed = false) const;
virtual void computeFloatRectForRepaint(RenderBoxModelObject* repaintContainer, FloatRect&, bool fixed = false) const;
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&, ApplyContainerFlipOrNot = ApplyContainerFlip, bool* wasFixed = 0) const;
virtual const RenderObject* pushMappingToContainer(const RenderBoxModelObject* ancestorToStopAt, RenderGeometryMap&) const;
virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
virtual FloatRect objectBoundingBox() const { return frameRect(); }
virtual FloatRect strokeBoundingBox() const;
virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
virtual AffineTransform localTransform() const { return m_localTransform; }
virtual RootInlineBox* createRootInlineBox();
virtual RenderBlock* firstLineBlock() const;
virtual void updateFirstLetter();
bool m_needsReordering : 1;
bool m_needsPositioningValuesUpdate : 1;
bool m_needsTransformUpdate : 1;
bool m_needsTextMetricsUpdate : 1;
AffineTransform m_localTransform;
SVGTextLayoutAttributesBuilder m_layoutAttributesBuilder;
Vector<SVGTextLayoutAttributes*> m_layoutAttributes;
};
inline RenderSVGText* toRenderSVGText(RenderObject* object)
{
ASSERT(!object || object->isSVGText());
return static_cast<RenderSVGText*>(object);
}
inline const RenderSVGText* toRenderSVGText(const RenderObject* object)
{
ASSERT(!object || object->isSVGText());
return static_cast<const RenderSVGText*>(object);
}
void toRenderSVGText(const RenderSVGText*);
}
#endif // ENABLE(SVG)
#endif