/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef CCSharedQuadState_h #define CCSharedQuadState_h #include "FloatQuad.h" #include "IntRect.h" #include "TransformationMatrix.h" #include <wtf/PassOwnPtr.h> namespace WebCore { class CCSharedQuadState { WTF_MAKE_NONCOPYABLE(CCSharedQuadState); public: static PassOwnPtr<CCSharedQuadState> create(const TransformationMatrix& quadTransform, const TransformationMatrix& layerTransform, const IntRect& layerRect, const IntRect& clipRect, float opacity, bool opaque); // The transform that quads in a CCDrawQuad should be transformed with. const TransformationMatrix& quadTransform() const { return m_quadTransform; } // The transform that layerRect() should be transformed with. const TransformationMatrix& layerTransform() const { return m_layerTransform; } const IntRect& layerRect() const { return m_layerRect; } // Usage: if clipRect is empty, this clipRect should not be used. const IntRect& clipRect() const { return m_clipRect; } float opacity() const { return m_opacity; } bool isOpaque() const { return m_opaque; } bool isLayerAxisAlignedIntRect() const; private: CCSharedQuadState(const TransformationMatrix& quadTransform, const TransformationMatrix& layerTransform, const IntRect& layerRect, const IntRect& clipRect, float opacity, bool opaque); TransformationMatrix m_quadTransform; TransformationMatrix m_layerTransform; IntRect m_layerRect; IntRect m_clipRect; float m_opacity; bool m_opaque; }; } #endif