#ifndef SVGFilter_h
#define SVGFilter_h
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "AffineTransform.h"
#include "Filter.h"
#include "FilterEffect.h"
#include "FloatRect.h"
#include "FloatSize.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>
#include <wtf/RefPtr.h>
namespace WebCore {
class SVGFilter : public Filter {
public:
static PassRefPtr<SVGFilter> create(const AffineTransform&, const FloatRect&, const FloatRect&, const FloatRect&, bool);
FloatRect filterRegionInUserSpace() const { return m_filterRegion; }
virtual FloatRect filterRegion() const { return m_absoluteFilterRegion; }
virtual FloatPoint mapAbsolutePointToLocalPoint(const FloatPoint& point) const { return m_absoluteTransform.inverse().mapPoint(point); }
const AffineTransform& absoluteTransform() const { return m_absoluteTransform; }
virtual float applyHorizontalScale(float value) const;
virtual float applyVerticalScale(float value) const;
virtual FloatRect sourceImageRect() const { return m_absoluteSourceDrawingRegion; }
FloatRect targetBoundingBox() const { return m_targetBoundingBox; }
private:
SVGFilter(const AffineTransform& absoluteTransform, const FloatRect& absoluteSourceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool effectBBoxMode);
AffineTransform m_absoluteTransform;
FloatRect m_absoluteSourceDrawingRegion;
FloatRect m_targetBoundingBox;
FloatRect m_absoluteFilterRegion;
FloatRect m_filterRegion;
bool m_effectBBoxMode;
};
}
#endif // ENABLE(SVG) && ENABLE(FILTERS)
#endif // SVGFilter_h