Shader.h   [plain text]


/*
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#ifndef Shader_h
#define Shader_h

#include <wtf/Noncopyable.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/text/WTFString.h>

namespace WebCore {

class AffineTransform;
class GraphicsContext3D;
class Color;

class Shader {
    WTF_MAKE_NONCOPYABLE(Shader);
public:
    enum VertexType {
        TwoDimensional,
        LoopBlinnInterior,
        LoopBlinnExterior
    };

    enum FillType {
        SolidFill,
        TextureFill
    };

    // Currently only applies to the Loop-Blinn vertex type.
    enum AntialiasType {
        NotAntialiased,
        Antialiased
    };

protected:
    Shader(GraphicsContext3D*, unsigned program);
    ~Shader();

    static String generateVertex(VertexType, FillType);
    static String generateFragment(VertexType, FillType, AntialiasType);

    static void affineTo3x3(const AffineTransform&, float mat[9]);
    static void affineTo4x4(const AffineTransform&, float mat[16]);
    static unsigned loadShader(GraphicsContext3D*, unsigned type, const String& shaderSource);
    static unsigned loadProgram(GraphicsContext3D*, const String& vertexShaderSource, const String& fragmentShaderSource);

    GraphicsContext3D* m_context;
    unsigned m_program;
};

}

#endif // Shader_h