RenderSurfaceChromium.cpp   [plain text]


/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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#include "config.h"

#if USE(ACCELERATED_COMPOSITING)

#include "RenderSurfaceChromium.h"

#include "FilterOperations.h"
#include "GraphicsContext3D.h"
#include "LayerChromium.h"
#include "LayerRendererChromium.h"
#include <wtf/text/CString.h>

namespace WebCore {

RenderSurfaceChromium::RenderSurfaceChromium(LayerChromium* owningLayer)
    : m_owningLayer(owningLayer)
    , m_maskLayer(0)
    , m_skipsDraw(false)
    , m_drawOpacity(1)
    , m_drawOpacityIsAnimating(false)
    , m_targetSurfaceTransformsAreAnimating(false)
    , m_screenSpaceTransformsAreAnimating(false)
    , m_nearestAncestorThatMovesPixels(0)
{
}

RenderSurfaceChromium::~RenderSurfaceChromium()
{
}

FloatRect RenderSurfaceChromium::drawableContentRect() const
{
    FloatRect localContentRect(-0.5 * m_contentRect.width(), -0.5 * m_contentRect.height(),
                               m_contentRect.width(), m_contentRect.height());
    FloatRect drawableContentRect = m_drawTransform.mapRect(localContentRect);
    if (m_owningLayer->replicaLayer())
        drawableContentRect.unite(m_replicaDrawTransform.mapRect(localContentRect));

    return drawableContentRect;
}

bool RenderSurfaceChromium::hasReplica() const
{
    return m_owningLayer->replicaLayer();
}

}
#endif // USE(ACCELERATED_COMPOSITING)