LayerTextureUpdater.h   [plain text]


/*
 * Copyright (C) 2011 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
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 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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#ifndef LayerTextureUpdater_h
#define LayerTextureUpdater_h

#if USE(ACCELERATED_COMPOSITING)

#include "ManagedTexture.h"
#include "GraphicsTypes3D.h"
#include <wtf/RefCounted.h>

namespace WebCore {

class GraphicsContext3D;
class IntRect;
class IntSize;
class TextureAllocator;
class TextureManager;

class LayerTextureUpdater : public RefCounted<LayerTextureUpdater> {
public:
    // Allows texture uploaders to store per-tile resources.
    class Texture {
    public:
        virtual ~Texture() { }

        ManagedTexture* texture() { return m_texture.get(); }
        virtual void prepareRect(const IntRect& /* sourceRect */) { }
        virtual void updateRect(GraphicsContext3D*, TextureAllocator*, const IntRect& sourceRect, const IntRect& destRect) = 0;
    protected:
        explicit Texture(PassOwnPtr<ManagedTexture> texture) : m_texture(texture) { }

    private:
        OwnPtr<ManagedTexture> m_texture;
    };

    virtual ~LayerTextureUpdater() { }

    enum SampledTexelFormat {
        SampledTexelFormatRGBA,
        SampledTexelFormatBGRA,
        SampledTexelFormatInvalid,
    };
    virtual PassOwnPtr<Texture> createTexture(TextureManager*) = 0;
    // Returns the format of the texel uploaded by this interface.
    // This format should not be confused by texture internal format.
    // This format specifies the component order in the sampled texel.
    // If the format is TexelFormatBGRA, vec4.x is blue and vec4.z is red.
    virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat) = 0;
    // The |resultingOpaqueRect| gives back a region of the layer that was painted opaque. If the layer is marked opaque in the updater,
    // then this region should be ignored in preference for the entire layer's area.
    virtual void prepareToUpdate(const IntRect& /* contentRect */, const IntSize& /* tileSize */, int /* borderTexels */, float /* contentsScale */,
                                 IntRect& /* resultingOpaqueRect */) { }

    // Set true by the layer when it is known that the entire output is going to be opaque.
    virtual void setOpaque(bool) { }
};

} // namespace WebCore
#endif // USE(ACCELERATED_COMPOSITING)
#endif // LayerTextureUpdater_h