/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LayerTextureUpdater_h #define LayerTextureUpdater_h #if USE(ACCELERATED_COMPOSITING) #include "ManagedTexture.h" #include "GraphicsTypes3D.h" #include <wtf/RefCounted.h> namespace WebCore { class GraphicsContext3D; class IntRect; class IntSize; class TextureAllocator; class TextureManager; class LayerTextureUpdater : public RefCounted<LayerTextureUpdater> { public: // Allows texture uploaders to store per-tile resources. class Texture { public: virtual ~Texture() { } ManagedTexture* texture() { return m_texture.get(); } virtual void prepareRect(const IntRect& /* sourceRect */) { } virtual void updateRect(GraphicsContext3D*, TextureAllocator*, const IntRect& sourceRect, const IntRect& destRect) = 0; protected: explicit Texture(PassOwnPtr<ManagedTexture> texture) : m_texture(texture) { } private: OwnPtr<ManagedTexture> m_texture; }; virtual ~LayerTextureUpdater() { } enum SampledTexelFormat { SampledTexelFormatRGBA, SampledTexelFormatBGRA, SampledTexelFormatInvalid, }; virtual PassOwnPtr<Texture> createTexture(TextureManager*) = 0; // Returns the format of the texel uploaded by this interface. // This format should not be confused by texture internal format. // This format specifies the component order in the sampled texel. // If the format is TexelFormatBGRA, vec4.x is blue and vec4.z is red. virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat) = 0; // The |resultingOpaqueRect| gives back a region of the layer that was painted opaque. If the layer is marked opaque in the updater, // then this region should be ignored in preference for the entire layer's area. virtual void prepareToUpdate(const IntRect& /* contentRect */, const IntSize& /* tileSize */, int /* borderTexels */, float /* contentsScale */, IntRect& /* resultingOpaqueRect */) { } // Set true by the layer when it is known that the entire output is going to be opaque. virtual void setOpaque(bool) { } }; } // namespace WebCore #endif // USE(ACCELERATED_COMPOSITING) #endif // LayerTextureUpdater_h