#include "config.h"
#include "ImageBuffer.h"
#include "IntRect.h"
#include <wtf/MathExtras.h>
namespace WebCore {
#if !USE(CG)
void ImageBuffer::transformColorSpace(ColorSpace srcColorSpace, ColorSpace dstColorSpace)
{
if (srcColorSpace == dstColorSpace)
return;
if ((srcColorSpace != ColorSpaceLinearRGB && srcColorSpace != ColorSpaceDeviceRGB)
|| (dstColorSpace != ColorSpaceLinearRGB && dstColorSpace != ColorSpaceDeviceRGB))
return;
if (dstColorSpace == ColorSpaceLinearRGB) {
if (m_linearRgbLUT.isEmpty()) {
for (unsigned i = 0; i < 256; i++) {
float color = i / 255.0f;
color = (color <= 0.04045f ? color / 12.92f : pow((color + 0.055f) / 1.055f, 2.4f));
color = std::max(0.0f, color);
color = std::min(1.0f, color);
m_linearRgbLUT.append(static_cast<int>(color * 255));
}
}
platformTransformColorSpace(m_linearRgbLUT);
} else if (dstColorSpace == ColorSpaceDeviceRGB) {
if (m_deviceRgbLUT.isEmpty()) {
for (unsigned i = 0; i < 256; i++) {
float color = i / 255.0f;
color = (powf(color, 1.0f / 2.4f) * 1.055f) - 0.055f;
color = std::max(0.0f, color);
color = std::min(1.0f, color);
m_deviceRgbLUT.append(static_cast<int>(color * 255));
}
}
platformTransformColorSpace(m_deviceRgbLUT);
}
}
#endif // USE(CG)
inline void ImageBuffer::genericConvertToLuminanceMask()
{
IntRect luminanceRect(IntPoint(), internalSize());
RefPtr<Uint8ClampedArray> srcPixelArray = getUnmultipliedImageData(luminanceRect);
unsigned pixelArrayLength = srcPixelArray->length();
for (unsigned pixelOffset = 0; pixelOffset < pixelArrayLength; pixelOffset += 4) {
unsigned char a = srcPixelArray->item(pixelOffset + 3);
if (!a)
continue;
unsigned char r = srcPixelArray->item(pixelOffset);
unsigned char g = srcPixelArray->item(pixelOffset + 1);
unsigned char b = srcPixelArray->item(pixelOffset + 2);
double luma = (r * 0.2125 + g * 0.7154 + b * 0.0721) * ((double)a / 255.0);
srcPixelArray->set(pixelOffset + 3, luma);
}
putByteArray(Unmultiplied, srcPixelArray.get(), luminanceRect.size(), luminanceRect, IntPoint());
}
void ImageBuffer::convertToLuminanceMask()
{
genericConvertToLuminanceMask();
}
#if USE(ACCELERATED_COMPOSITING) && !USE(SKIA)
PlatformLayer* ImageBuffer::platformLayer() const
{
return 0;
}
#endif
}