/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(INSPECTOR) && ENABLE(WORKERS) #include "WorkerInspectorController.h" #include "InjectedScriptHost.h" #include "InjectedScriptManager.h" #include "InspectorBackendDispatcher.h" #include "InspectorClient.h" #include "InspectorConsoleAgent.h" #include "InspectorFrontend.h" #include "InspectorFrontendChannel.h" #include "InspectorProfilerAgent.h" #include "InspectorState.h" #include "InspectorStateClient.h" #include "InspectorTimelineAgent.h" #include "InstrumentingAgents.h" #include "WorkerConsoleAgent.h" #include "WorkerContext.h" #include "WorkerDebuggerAgent.h" #include "WorkerReportingProxy.h" #include "WorkerRuntimeAgent.h" #include "WorkerThread.h" #include namespace WebCore { namespace { class PageInspectorProxy : public InspectorFrontendChannel { public: explicit PageInspectorProxy(WorkerContext* workerContext) : m_workerContext(workerContext) { } virtual ~PageInspectorProxy() { } private: virtual bool sendMessageToFrontend(const String& message) { m_workerContext->thread()->workerReportingProxy().postMessageToPageInspector(message); return true; } WorkerContext* m_workerContext; }; class WorkerStateClient : public InspectorStateClient { public: WorkerStateClient(WorkerContext* context) : m_workerContext(context) { } virtual ~WorkerStateClient() { } private: virtual void updateInspectorStateCookie(const String& cookie) { m_workerContext->thread()->workerReportingProxy().updateInspectorStateCookie(cookie); } WorkerContext* m_workerContext; }; } WorkerInspectorController::WorkerInspectorController(WorkerContext* workerContext) : m_workerContext(workerContext) , m_stateClient(adoptPtr(new WorkerStateClient(workerContext))) , m_state(adoptPtr(new InspectorState(m_stateClient.get()))) , m_instrumentingAgents(adoptPtr(new InstrumentingAgents())) , m_injectedScriptManager(InjectedScriptManager::createForWorker()) { m_runtimeAgent = WorkerRuntimeAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get(), workerContext); m_consoleAgent = WorkerConsoleAgent::create(m_instrumentingAgents.get(), m_state.get(), m_injectedScriptManager.get()); #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent = WorkerDebuggerAgent::create(m_instrumentingAgents.get(), m_state.get(), workerContext, m_injectedScriptManager.get()); m_profilerAgent = InspectorProfilerAgent::create(m_instrumentingAgents.get(), m_consoleAgent.get(), workerContext, m_state.get(), m_injectedScriptManager.get()); #endif m_timelineAgent = InspectorTimelineAgent::create(m_instrumentingAgents.get(), m_state.get(), InspectorTimelineAgent::WorkerInspector); m_injectedScriptManager->injectedScriptHost()->init(0 , 0 #if ENABLE(SQL_DATABASE) , 0 #endif , 0 , 0 ); #if ENABLE(JAVASCRIPT_DEBUGGER) m_runtimeAgent->setScriptDebugServer(&m_debuggerAgent->scriptDebugServer()); #endif } WorkerInspectorController::~WorkerInspectorController() { disconnectFrontend(); } void WorkerInspectorController::connectFrontend() { ASSERT(!m_frontend); m_state->unmute(); m_frontendChannel = adoptPtr(new PageInspectorProxy(m_workerContext)); m_frontend = adoptPtr(new InspectorFrontend(m_frontendChannel.get())); m_backendDispatcher = InspectorBackendDispatcher::create(m_frontendChannel.get()); m_consoleAgent->registerInDispatcher(m_backendDispatcher.get()); m_timelineAgent->registerInDispatcher(m_backendDispatcher.get()); #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent->registerInDispatcher(m_backendDispatcher.get()); m_profilerAgent->registerInDispatcher(m_backendDispatcher.get()); #endif m_runtimeAgent->registerInDispatcher(m_backendDispatcher.get()); #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent->setFrontend(m_frontend.get()); m_profilerAgent->setFrontend(m_frontend.get()); #endif m_consoleAgent->setFrontend(m_frontend.get()); m_timelineAgent->setFrontend(m_frontend.get()); } void WorkerInspectorController::disconnectFrontend() { if (!m_frontend) return; m_backendDispatcher->clearFrontend(); m_backendDispatcher.clear(); // Destroying agents would change the state, but we don't want that. // Pre-disconnect state will be used to restore inspector agents. m_state->mute(); #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent->clearFrontend(); m_profilerAgent->clearFrontend(); #endif m_consoleAgent->clearFrontend(); m_timelineAgent->clearFrontend(); m_frontend.clear(); m_frontendChannel.clear(); } void WorkerInspectorController::restoreInspectorStateFromCookie(const String& inspectorCookie) { ASSERT(!m_frontend); connectFrontend(); m_state->loadFromCookie(inspectorCookie); #if ENABLE(JAVASCRIPT_DEBUGGER) m_debuggerAgent->restore(); m_profilerAgent->restore(); #endif m_consoleAgent->restore(); m_timelineAgent->restore(); } void WorkerInspectorController::dispatchMessageFromFrontend(const String& message) { if (m_backendDispatcher) m_backendDispatcher->dispatch(message); } #if ENABLE(JAVASCRIPT_DEBUGGER) void WorkerInspectorController::resume() { ErrorString unused; m_runtimeAgent->run(&unused); } #endif } #endif