/* * Copyright (C) 2011 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(JAVASCRIPT_DEBUGGER) && ENABLE(INSPECTOR) && ENABLE(WORKERS) #include "WorkerDebuggerAgent.h" #include "ScriptDebugServer.h" #include "WorkerContext.h" #include "WorkerThread.h" #include namespace WebCore { namespace { Mutex& workerDebuggerAgentsMutex() { AtomicallyInitializedStatic(Mutex&, mutex = *new Mutex); return mutex; } typedef HashMap WorkerDebuggerAgents; WorkerDebuggerAgents& workerDebuggerAgents() { DEFINE_STATIC_LOCAL(WorkerDebuggerAgents, agents, ()); return agents; } class RunInspectorCommandsTask : public ScriptDebugServer::Task { public: RunInspectorCommandsTask(WorkerThread* thread, WorkerContext* workerContext) : m_thread(thread) , m_workerContext(workerContext) { } virtual ~RunInspectorCommandsTask() { } virtual void run() { // Process all queued debugger commands. It is safe to use m_workerContext here // because it is alive if RunWorkerLoop is not terminated, otherwise it will // just be ignored. while (MessageQueueMessageReceived == m_thread->runLoop().runInMode(m_workerContext, WorkerDebuggerAgent::debuggerTaskMode, WorkerRunLoop::DontWaitForMessage)) { } } private: RefPtr m_thread; WorkerContext* m_workerContext; }; } // namespace const char* WorkerDebuggerAgent::debuggerTaskMode = "debugger"; PassOwnPtr WorkerDebuggerAgent::create(InstrumentingAgents* instrumentingAgents, InspectorState* inspectorState, WorkerContext* inspectedWorkerContext, InjectedScriptManager* injectedScriptManager) { return adoptPtr(new WorkerDebuggerAgent(instrumentingAgents, inspectorState, inspectedWorkerContext, injectedScriptManager)); } WorkerDebuggerAgent::WorkerDebuggerAgent(InstrumentingAgents* instrumentingAgents, InspectorState* inspectorState, WorkerContext* inspectedWorkerContext, InjectedScriptManager* injectedScriptManager) : InspectorDebuggerAgent(instrumentingAgents, inspectorState, injectedScriptManager) , m_scriptDebugServer(inspectedWorkerContext) , m_inspectedWorkerContext(inspectedWorkerContext) { MutexLocker lock(workerDebuggerAgentsMutex()); workerDebuggerAgents().set(inspectedWorkerContext->thread(), this); } WorkerDebuggerAgent::~WorkerDebuggerAgent() { MutexLocker lock(workerDebuggerAgentsMutex()); ASSERT(workerDebuggerAgents().contains(m_inspectedWorkerContext->thread())); workerDebuggerAgents().remove(m_inspectedWorkerContext->thread()); } void WorkerDebuggerAgent::interruptAndDispatchInspectorCommands(WorkerThread* thread) { MutexLocker lock(workerDebuggerAgentsMutex()); WorkerDebuggerAgent* agent = workerDebuggerAgents().get(thread); if (agent) agent->m_scriptDebugServer.interruptAndRunTask(adoptPtr(new RunInspectorCommandsTask(thread, agent->m_inspectedWorkerContext))); } void WorkerDebuggerAgent::startListeningScriptDebugServer() { scriptDebugServer().addListener(this); } void WorkerDebuggerAgent::stopListeningScriptDebugServer() { scriptDebugServer().removeListener(this); } WorkerScriptDebugServer& WorkerDebuggerAgent::scriptDebugServer() { return m_scriptDebugServer; } void WorkerDebuggerAgent::muteConsole() { // We don't need to mute console for workers. } void WorkerDebuggerAgent::unmuteConsole() { // We don't need to mute console for workers. } } // namespace WebCore #endif // ENABLE(JAVASCRIPT_DEBUGGER) && ENABLE(INSPECTOR) && ENABLE(WORKERS)