/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef TextFieldInputType_h #define TextFieldInputType_h #include "InputType.h" namespace WebCore { class FormDataList; class SpinButtonElement; // The class represents types of which UI contain text fields. // It supports not only the types for BaseTextInputType but also type=number. class TextFieldInputType : public InputType { protected: TextFieldInputType(HTMLInputElement*); virtual ~TextFieldInputType(); virtual bool canSetSuggestedValue() OVERRIDE; virtual void handleKeydownEvent(KeyboardEvent*) OVERRIDE; void handleKeydownEventForSpinButton(KeyboardEvent*); void handleWheelEventForSpinButton(WheelEvent*); virtual HTMLElement* containerElement() const OVERRIDE; virtual HTMLElement* innerBlockElement() const OVERRIDE; virtual HTMLElement* innerTextElement() const OVERRIDE; virtual HTMLElement* innerSpinButtonElement() const OVERRIDE; #if ENABLE(INPUT_SPEECH) virtual HTMLElement* speechButtonElement() const OVERRIDE; #endif protected: virtual bool needsContainer() const; virtual bool shouldHaveSpinButton() const; virtual void createShadowSubtree() OVERRIDE; virtual void destroyShadowSubtree() OVERRIDE; virtual void disabledAttributeChanged() OVERRIDE; virtual void readonlyAttributeChanged() OVERRIDE; virtual void handleBlurEvent() OVERRIDE; private: virtual bool isTextField() const OVERRIDE; virtual bool valueMissing(const String&) const OVERRIDE; virtual void handleBeforeTextInsertedEvent(BeforeTextInsertedEvent*) OVERRIDE; virtual void forwardEvent(Event*) OVERRIDE; virtual bool shouldSubmitImplicitly(Event*) OVERRIDE; virtual RenderObject* createRenderer(RenderArena*, RenderStyle*) const OVERRIDE; virtual bool shouldUseInputMethod() const OVERRIDE; virtual void setValue(const String&, bool valueChanged, TextFieldEventBehavior) OVERRIDE; virtual String sanitizeValue(const String&) const OVERRIDE; virtual bool shouldRespectListAttribute() OVERRIDE; virtual HTMLElement* placeholderElement() const OVERRIDE; virtual void updatePlaceholderText() OVERRIDE; virtual bool appendFormData(FormDataList&, bool multipart) const OVERRIDE; RefPtr m_container; RefPtr m_innerBlock; RefPtr m_innerText; RefPtr m_placeholder; RefPtr m_innerSpinButton; #if ENABLE(INPUT_SPEECH) RefPtr m_speechButton; #endif }; } // namespace WebCore #endif // TextFieldInputType_h