NodeIterator.h   [plain text]

 * Copyright (C) 1999 Lars Knoll (
 * Copyright (C) 2000 Frederik Holljen (
 * Copyright (C) 2001 Peter Kelly (
 * Copyright (C) 2006 Samuel Weinig (
 * Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * Library General Public License for more details.
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.

#ifndef NodeIterator_h
#define NodeIterator_h

#include "NodeFilter.h"
#include "Traversal.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefCounted.h>

namespace WebCore {

    typedef int ExceptionCode;

    class NodeIterator : public RefCounted<NodeIterator>, public Traversal {
        static PassRefPtr<NodeIterator> create(PassRefPtr<Node> rootNode, unsigned whatToShow, PassRefPtr<NodeFilter> filter, bool expandEntityReferences)
            return adoptRef(new NodeIterator(rootNode, whatToShow, filter, expandEntityReferences));

        PassRefPtr<Node> nextNode(ScriptState*, ExceptionCode&);
        PassRefPtr<Node> previousNode(ScriptState*, ExceptionCode&);
        void detach();

        Node* referenceNode() const { return m_referenceNode.node.get(); }
        bool pointerBeforeReferenceNode() const { return m_referenceNode.isPointerBeforeNode; }

        // This function is called before any node is removed from the document tree.
        void nodeWillBeRemoved(Node*);

        // Do not call these functions. They are just scaffolding to support the Objective-C bindings.
        // They operate in the main thread normal world, and they swallow JS exceptions.
        PassRefPtr<Node> nextNode(ExceptionCode& ec) { return nextNode(scriptStateFromNode(mainThreadNormalWorld(), referenceNode()), ec); }
        PassRefPtr<Node> previousNode(ExceptionCode& ec) { return previousNode(scriptStateFromNode(mainThreadNormalWorld(), referenceNode()), ec); }

        NodeIterator(PassRefPtr<Node>, unsigned whatToShow, PassRefPtr<NodeFilter>, bool expandEntityReferences);

        struct NodePointer {
            RefPtr<Node> node;
            bool isPointerBeforeNode;
            NodePointer(PassRefPtr<Node>, bool);
            void clear();
            bool moveToNext(Node* root);
            bool moveToPrevious(Node* root);

        void updateForNodeRemoval(Node* nodeToBeRemoved, NodePointer&) const;

        NodePointer m_referenceNode;
        NodePointer m_candidateNode;
        bool m_detached;

} // namespace WebCore

#endif // NodeIterator_h