/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef WebKitCSSShaderValue_h #define WebKitCSSShaderValue_h #if ENABLE(CSS_SHADERS) #include "CSSValue.h" namespace WebCore { class CachedResourceLoader; class StyleCachedShader; class StyleShader; class WebKitCSSShaderValue : public CSSValue { public: static PassRefPtr<WebKitCSSShaderValue> create(const String& url) { return adoptRef(new WebKitCSSShaderValue(url)); } ~WebKitCSSShaderValue(); StyleCachedShader* cachedShader(CachedResourceLoader*); StyleShader* cachedOrPendingShader(); String customCssText() const; private: WebKitCSSShaderValue(const String& url); String m_url; RefPtr<StyleShader> m_shader; bool m_accessedShader; }; } // namespace WebCore #endif // ENABLE(CSS_SHADERS) #endif // WebKitCSSShaderValue_h