V8Uint8ClampedArrayCustom.cpp   [plain text]


/*
 * Copyright (C) 2012 Google Inc. All rights reserved.
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#include "config.h"

#include <wtf/ArrayBuffer.h>
#include <wtf/Uint8ClampedArray.h>

#include "V8ArrayBuffer.h"
#include "V8ArrayBufferViewCustom.h"
#include "V8Binding.h"
#include "V8Proxy.h"
#include "V8Uint8ClampedArray.h"

namespace WebCore {

v8::Handle<v8::Value> V8Uint8ClampedArray::constructorCallback(const v8::Arguments& args)
{
    INC_STATS("DOM.Uint8ClampedArray.Contructor");

    return constructWebGLArray<Uint8ClampedArray, unsigned char>(args, &info, v8::kExternalPixelArray);
}

v8::Handle<v8::Value> V8Uint8ClampedArray::setCallback(const v8::Arguments& args)
{
    INC_STATS("DOM.Uint8ClampedArray.set()");
    return setWebGLArrayHelper<Uint8ClampedArray, V8Uint8ClampedArray>(args);
}

v8::Handle<v8::Value> toV8(Uint8ClampedArray* impl, v8::Isolate* isolate)
{
    if (!impl)
        return v8::Null();
    v8::Handle<v8::Object> wrapper = V8Uint8ClampedArray::wrap(impl, isolate);
    if (!wrapper.IsEmpty())
        wrapper->SetIndexedPropertiesToExternalArrayData(impl->baseAddress(), v8::kExternalPixelArray, impl->length());
    return wrapper;
}

} // namespace WebCore