#ifndef AudioPannerNode_h
#define AudioPannerNode_h
#include "AudioBus.h"
#include "AudioGain.h"
#include "AudioListener.h"
#include "AudioNode.h"
#include "Cone.h"
#include "Distance.h"
#include "FloatPoint3D.h"
#include "Panner.h"
#include <wtf/OwnPtr.h>
namespace WebCore {
class AudioPannerNode : public AudioNode {
public:
enum {
EQUALPOWER = 0,
HRTF = 1,
SOUNDFIELD = 2,
};
static PassRefPtr<AudioPannerNode> create(AudioContext* context, double sampleRate)
{
return adoptRef(new AudioPannerNode(context, sampleRate));
}
virtual ~AudioPannerNode();
virtual void process(size_t framesToProcess);
virtual void pullInputs(size_t framesToProcess);
virtual void reset();
virtual void initialize();
virtual void uninitialize();
AudioListener* listener();
unsigned short panningModel() const { return m_panningModel; }
void setPanningModel(unsigned short);
FloatPoint3D position() const { return m_position; }
void setPosition(float x, float y, float z) { m_position = FloatPoint3D(x, y, z); }
FloatPoint3D orientation() const { return m_position; }
void setOrientation(float x, float y, float z) { m_orientation = FloatPoint3D(x, y, z); }
FloatPoint3D velocity() const { return m_velocity; }
void setVelocity(float x, float y, float z) { m_velocity = FloatPoint3D(x, y, z); }
unsigned short distanceModel() { return m_distanceEffect.model(); }
void setDistanceModel(unsigned short model) { m_distanceEffect.setModel(static_cast<DistanceEffect::ModelType>(model), true); }
float refDistance() { return static_cast<float>(m_distanceEffect.refDistance()); }
void setRefDistance(float refDistance) { m_distanceEffect.setRefDistance(refDistance); }
float maxDistance() { return static_cast<float>(m_distanceEffect.maxDistance()); }
void setMaxDistance(float maxDistance) { m_distanceEffect.setMaxDistance(maxDistance); }
float rolloffFactor() { return static_cast<float>(m_distanceEffect.rolloffFactor()); }
void setRolloffFactor(float rolloffFactor) { m_distanceEffect.setRolloffFactor(rolloffFactor); }
float coneInnerAngle() const { return static_cast<float>(m_coneEffect.innerAngle()); }
void setConeInnerAngle(float angle) { m_coneEffect.setInnerAngle(angle); }
float coneOuterAngle() const { return static_cast<float>(m_coneEffect.outerAngle()); }
void setConeOuterAngle(float angle) { m_coneEffect.setOuterAngle(angle); }
float coneOuterGain() const { return static_cast<float>(m_coneEffect.outerGain()); }
void setConeOuterGain(float angle) { m_coneEffect.setOuterGain(angle); }
void getAzimuthElevation(double* outAzimuth, double* outElevation);
float dopplerRate();
AudioGain* distanceGain() { return m_distanceGain.get(); }
AudioGain* coneGain() { return m_coneGain.get(); }
private:
AudioPannerNode(AudioContext*, double sampleRate);
float distanceConeGain();
void notifyAudioSourcesConnectedToNode(AudioNode*);
OwnPtr<Panner> m_panner;
unsigned m_panningModel;
FloatPoint3D m_position;
FloatPoint3D m_orientation;
FloatPoint3D m_velocity;
RefPtr<AudioGain> m_distanceGain;
RefPtr<AudioGain> m_coneGain;
DistanceEffect m_distanceEffect;
ConeEffect m_coneEffect;
double m_lastGain;
unsigned m_connectionCount;
};
}
#endif // AudioPannerNode_h