NativeImageSkia.cpp   [plain text]


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#include "config.h"

#include "skia/ext/image_operations.h"

#include "NativeImageSkia.h"
#include "SharedGraphicsContext3D.h"
#include "SkiaUtils.h"

namespace WebCore {

NativeImageSkia::NativeImageSkia()
    : m_isDataComplete(false),
      m_lastRequestSize(0, 0),
      m_resizeRequests(0)
{
}

NativeImageSkia::NativeImageSkia(const SkBitmap& other)
    : SkBitmap(other),
      m_isDataComplete(false),
      m_lastRequestSize(0, 0),
      m_resizeRequests(0)
{
}


NativeImageSkia::~NativeImageSkia()
{
    SharedGraphicsContext3D::removeTexturesFor(this);
}

int NativeImageSkia::decodedSize() const
{
    return getSize() + m_resizedImage.getSize();
}

bool NativeImageSkia::hasResizedBitmap(int w, int h) const
{
    if (m_lastRequestSize.width() == w && m_lastRequestSize.height() == h)
        m_resizeRequests++;
    else {
        m_lastRequestSize = IntSize(w, h);
        m_resizeRequests = 0;
    }

    return m_resizedImage.width() == w && m_resizedImage.height() == h;
}

// FIXME: don't cache when image is in-progress.

SkBitmap NativeImageSkia::resizedBitmap(int w, int h) const
{
    if (m_resizedImage.width() != w || m_resizedImage.height() != h)
        m_resizedImage = skia::ImageOperations::Resize(*this, skia::ImageOperations::RESIZE_LANCZOS3, w, h);

    return m_resizedImage;
}

bool NativeImageSkia::shouldCacheResampling(int destWidth,
                                            int destHeight,
                                            int destSubsetWidth,
                                            int destSubsetHeight) const
{
    // We can not cache incomplete frames. This might be a good optimization in
    // the future, were we know how much of the frame has been decoded, so when
    // we incrementally draw more of the image, we only have to resample the
    // parts that are changed.
    if (!m_isDataComplete)
        return false;

    // If the destination bitmap is small, we'll always allow caching, since
    // there is not very much penalty for computing it and it may come in handy.
    static const int kSmallBitmapSize = 4096;
    if (destWidth * destHeight <= kSmallBitmapSize)
        return true;

    // If "too many" requests have been made for this bitmap, we assume that
    // many more will be made as well, and we'll go ahead and cache it.
    static const int kManyRequestThreshold = 4;
    if (m_lastRequestSize.width() == destWidth &&
        m_lastRequestSize.height() == destHeight) {
        if (m_resizeRequests >= kManyRequestThreshold)
            return true;
    } else {
        // When a different size is being requested, count this as a query
        // (hasResizedBitmap) and reset the counter.
        m_lastRequestSize = IntSize(destWidth, destHeight);
        m_resizeRequests = 0;
    }

    // Otherwise, use the heuristic that if more than 1/4 of the image is
    // requested, it's worth caching.
    int destSize = destWidth * destHeight;
    int destSubsetSize = destSubsetWidth * destSubsetHeight;
    return destSize / 4 < destSubsetSize;
}

} // namespace WebCore