#include "texmap/TextureMapper.h"
#ifndef TextureMapperQt_h
#define TextureMapperQt_h
namespace WebCore {
class BitmapTextureQt : public BitmapTexture {
friend class TextureMapperQt;
public:
BitmapTextureQt();
~BitmapTextureQt() { destroy(); }
virtual void destroy();
virtual IntSize size() const { return IntSize(m_pixmap.width(), m_pixmap.height()); }
virtual void reset(const IntSize&, bool opaque);
virtual PlatformGraphicsContext* beginPaint(const IntRect& dirtyRect);
virtual void endPaint();
virtual void setContentsToImage(Image*);
virtual bool save(const String& path);
virtual bool isValid() const { return !m_pixmap.isNull() || !m_image.isNull(); }
IntRect sourceRect() const { return IntRect(0, 0, contentSize().width(), contentSize().height()); }
virtual void pack();
virtual void unpack();
virtual bool isPacked() const { return m_isPacked; }
QPainter* painter() { return &m_painter; }
private:
QPainter m_painter;
QPixmap m_pixmap;
QImage m_image;
bool m_isPacked;
};
class TextureMapperQt : public TextureMapper {
public:
TextureMapperQt();
virtual void drawTexture(const BitmapTexture&, const FloatRect& targetRect, const TransformationMatrix&, float opacity, const BitmapTexture* maskTexture);
virtual void bindSurface(BitmapTexture* surface);
virtual void beginClip(const TransformationMatrix&, const FloatRect&);
virtual void endClip();
virtual void setGraphicsContext(GraphicsContext*);
virtual GraphicsContext* graphicsContext();
virtual bool allowSurfaceForRoot() const { return false; }
virtual PassRefPtr<BitmapTexture> createTexture();
virtual IntSize viewportSize() const;
virtual void beginPainting();
virtual void endPainting();
static void initialize(QPainter* painter)
{
painter->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform, false);
}
static PassOwnPtr<TextureMapper> create() { return adoptPtr(new TextureMapperQt); }
private:
inline QPainter* currentPainter() { return m_currentSurface ? m_currentSurface->painter() : m_painter; }
QPainter* m_painter;
GraphicsContext* m_context;
RefPtr<BitmapTextureQt> m_currentSurface;
};
}
#endif