SVGPathTraversalStateBuilder.h [plain text]
#ifndef SVGPathTraversalStateBuilder_h
#define SVGPathTraversalStateBuilder_h
#if ENABLE(SVG)
#include "FloatPoint.h"
#include "PathTraversalState.h"
#include "SVGPathConsumer.h"
namespace WebCore {
class SVGPathTraversalStateBuilder : public SVGPathConsumer {
public:
SVGPathTraversalStateBuilder();
unsigned long pathSegmentIndex();
void setCurrentTraversalState(PathTraversalState* traversalState) { m_traversalState = traversalState; }
void setDesiredLength(float);
virtual void incrementPathSegmentCount();
virtual bool continueConsuming();
virtual void cleanup() { m_traversalState = 0; }
private:
virtual void moveTo(const FloatPoint&, bool closed, PathCoordinateMode);
virtual void lineTo(const FloatPoint&, PathCoordinateMode);
virtual void curveToCubic(const FloatPoint&, const FloatPoint&, const FloatPoint&, PathCoordinateMode);
virtual void closePath();
private:
virtual void lineToHorizontal(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void lineToVertical(float, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void curveToCubicSmooth(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void curveToQuadratic(const FloatPoint&, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void curveToQuadraticSmooth(const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
virtual void arcTo(float, float, float, bool, bool, const FloatPoint&, PathCoordinateMode) { ASSERT_NOT_REACHED(); }
PathTraversalState* m_traversalState;
float m_desiredLength;
};
}
#endif // ENABLE(SVG)
#endif // SVGPathTraversalStateBuilder_h