RenderSVGResourceGradient.h [plain text]
#ifndef RenderSVGResourceGradient_h
#define RenderSVGResourceGradient_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "FloatRect.h"
#include "Gradient.h"
#include "ImageBuffer.h"
#include "RenderSVGResourceContainer.h"
#include "SVGGradientElement.h"
#include <wtf/HashMap.h>
namespace WebCore {
struct GradientData {
RefPtr<Gradient> gradient;
bool boundingBoxMode;
AffineTransform transform;
};
class GraphicsContext;
class RenderSVGResourceGradient : public RenderSVGResourceContainer {
public:
RenderSVGResourceGradient(SVGGradientElement*);
virtual ~RenderSVGResourceGradient();
virtual void invalidateClients();
virtual void invalidateClient(RenderObject*);
virtual bool applyResource(RenderObject*, RenderStyle*, GraphicsContext*&, unsigned short resourceMode);
virtual void postApplyResource(RenderObject*, GraphicsContext*&, unsigned short resourceMode);
virtual FloatRect resourceBoundingBox(RenderObject*) { return FloatRect(); }
protected:
void addStops(GradientData*, const Vector<Gradient::ColorStop>&) const;
virtual void buildGradient(GradientData*, SVGGradientElement*) const = 0;
private:
HashMap<RenderObject*, GradientData*> m_gradient;
#if PLATFORM(CG)
GraphicsContext* m_savedContext;
OwnPtr<ImageBuffer> m_imageBuffer;
#endif
};
}
#endif
#endif