/** * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(WML) #include "WMLFieldSetElement.h" #include "HTMLNames.h" #include "MappedAttribute.h" #include "RenderFieldset.h" #include "Text.h" #include "WMLElementFactory.h" #include "WMLNames.h" namespace WebCore { using namespace WMLNames; WMLFieldSetElement::WMLFieldSetElement(const QualifiedName& tagName, Document* doc) : WMLElement(tagName, doc) { } WMLFieldSetElement::~WMLFieldSetElement() { } void WMLFieldSetElement::insertedIntoDocument() { WMLElement::insertedIntoDocument(); String title = parseValueSubstitutingVariableReferences(getAttribute(HTMLNames::titleAttr)); if (title.isEmpty()) return; m_insertedLegendElement = WMLElementFactory::createWMLElement(insertedLegendTag, document()); // Insert element, as RenderFieldset expect it to be present // to layout it's child text content, when rendering
elements ExceptionCode ec = 0; appendChild(m_insertedLegendElement, ec); ASSERT(ec == 0); // Create text node holding the 'title' attribute value m_insertedLegendElement->appendChild(document()->createTextNode(title), ec); ASSERT(ec == 0); } void WMLFieldSetElement::removedFromDocument() { m_insertedLegendElement.clear(); WMLElement::removedFromDocument(); } RenderObject* WMLFieldSetElement::createRenderer(RenderArena* arena, RenderStyle*) { return new (arena) RenderFieldset(this); } } #endif