#ifndef SVGFETurbulence_h
#define SVGFETurbulence_h
#if ENABLE(SVG) && ENABLE(FILTERS)
#include "FilterEffect.h"
#include "Filter.h"
namespace WebCore {
enum TurbulanceType {
FETURBULENCE_TYPE_UNKNOWN = 0,
FETURBULENCE_TYPE_FRACTALNOISE = 1,
FETURBULENCE_TYPE_TURBULENCE = 2
};
class FETurbulence : public FilterEffect {
public:
static PassRefPtr<FETurbulence> create(TurbulanceType, const float&, const float&, const int&, const float&,
bool);
TurbulanceType type() const;
void setType(TurbulanceType);
float baseFrequencyY() const;
void setBaseFrequencyY(float);
float baseFrequencyX() const;
void setBaseFrequencyX(float);
float seed() const;
void setSeed(float);
int numOctaves() const;
void setNumOctaves(bool);
bool stitchTiles() const;
void setStitchTiles(bool);
void apply(Filter*);
void dump();
TextStream& externalRepresentation(TextStream& ts) const;
private:
FETurbulence(TurbulanceType, const float&, const float&, const int&, const float&,
bool);
TurbulanceType m_type;
float m_baseFrequencyX;
float m_baseFrequencyY;
int m_numOctaves;
float m_seed;
bool m_stitchTiles;
};
}
#endif // ENABLE(SVG) && ENABLE(FILTERS)
#endif // SVGFETurbulence_h