JSAudioConstructor.cpp   [plain text]


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#include "config.h"

#if ENABLE(VIDEO)

#include "JSAudioConstructor.h"

#include "HTMLAudioElement.h"
#include "HTMLNames.h"
#include "JSHTMLAudioElement.h"
#include "ScriptExecutionContext.h"
#include "Text.h"

using namespace JSC;

namespace WebCore {

const ClassInfo JSAudioConstructor::s_info = { "AudioConstructor", 0, 0, 0 };

JSAudioConstructor::JSAudioConstructor(ExecState* exec, JSDOMGlobalObject* globalObject)
    : DOMObject(JSAudioConstructor::createStructure(exec->lexicalGlobalObject()->objectPrototype()))
    , m_globalObject(globalObject)
{
    ASSERT(globalObject->scriptExecutionContext());
    ASSERT(globalObject->scriptExecutionContext()->isDocument());

    putDirect(exec->propertyNames().prototype, JSHTMLAudioElementPrototype::self(exec, exec->lexicalGlobalObject()), None);
    putDirect(exec->propertyNames().length, jsNumber(exec, 1), ReadOnly|DontDelete|DontEnum);
}

Document* JSAudioConstructor::document() const
{
    return static_cast<Document*>(m_globalObject->scriptExecutionContext());
}

static JSObject* constructAudio(ExecState* exec, JSObject* constructor, const ArgList& args)
{
    // FIXME: Why doesn't this need the call toJS on the document like JSImageConstructor?

    Document* document = static_cast<JSAudioConstructor*>(constructor)->document();
    if (!document)
        return throwError(exec, ReferenceError, "Audio constructor associated document is unavailable");

    RefPtr<HTMLAudioElement> audio = new HTMLAudioElement(HTMLNames::audioTag, document);
    if (args.size() > 0) {
        audio->setSrc(args.at(0).toString(exec));
        audio->scheduleLoad();
    }
    return asObject(toJS(exec, audio.release()));
}

ConstructType JSAudioConstructor::getConstructData(ConstructData& constructData)
{
    constructData.native.function = constructAudio;
    return ConstructTypeHost;
}

void JSAudioConstructor::mark()
{
    DOMObject::mark();
    if (!m_globalObject->marked())
        m_globalObject->mark();
}

} // namespace WebCore

#endif // ENABLE(VIDEO)