ShadowData.h   [plain text]


/*
 * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
 *           (C) 2000 Antti Koivisto (koivisto@kde.org)
 *           (C) 2000 Dirk Mueller (mueller@kde.org)
 * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
 * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 */

#ifndef ShadowData_h
#define ShadowData_h

#include "Color.h"

namespace WebCore {

// This struct holds information about shadows for the text-shadow and box-shadow properties.

struct ShadowData {
    ShadowData()
        : x(0)
        , y(0)
        , blur(0)
        , next(0)
    {
    }

    ShadowData(int _x, int _y, int _blur, const Color& _color)
        : x(_x)
        , y(_y)
        , blur(_blur)
        , color(_color)
        , next(0)
    {
    }

    ShadowData(const ShadowData& o);

    ~ShadowData() { delete next; }

    bool operator==(const ShadowData& o) const;
    bool operator!=(const ShadowData& o) const
    {
        return !(*this == o);
    }
    
    int x;
    int y;
    int blur;
    Color color;
    ShadowData* next;
};

} // namespace WebCore

#endif // ShadowData_h