NetworkStateNotifier.h [plain text]
#ifndef NetworkStateNotifier_h
#define NetworkStateNotifier_h
#if PLATFORM(MAC)
#include <wtf/RetainPtr.h>
#include "Timer.h"
typedef const struct __CFArray * CFArrayRef;
typedef const struct __SCDynamicStore * SCDynamicStoreRef;
#elif PLATFORM(CHROMIUM)
#include "NetworkStateNotifierPrivate.h"
#elif PLATFORM(WIN)
#include <windows.h>
#endif
namespace WebCore {
class NetworkStateNotifier {
public:
NetworkStateNotifier();
void setNetworkStateChangedFunction(void (*)());
bool onLine() const { return m_isOnLine; }
private:
bool m_isOnLine;
void (*m_networkStateChangedFunction)();
void updateState();
#if PLATFORM(MAC)
void networkStateChangeTimerFired(Timer<NetworkStateNotifier>*);
static void dynamicStoreCallback(SCDynamicStoreRef, CFArrayRef changedKeys, void *info);
RetainPtr<SCDynamicStoreRef> m_store;
Timer<NetworkStateNotifier> m_networkStateChangeTimer;
#elif PLATFORM(WIN)
static void CALLBACK addrChangeCallback(void*, BOOLEAN timedOut);
static void callAddressChanged(void*);
void addressChanged();
void registerForAddressChange();
HANDLE m_waitHandle;
OVERLAPPED m_overlapped;
#elif PLATFORM(CHROMIUM)
NetworkStateNotifierPrivate p;
#endif
};
#if !PLATFORM(MAC) && !PLATFORM(WIN) && !PLATFORM(CHROMIUM)
inline NetworkStateNotifier::NetworkStateNotifier()
: m_isOnLine(true)
, m_networkStateChangedFunction(0)
{
}
inline void NetworkStateNotifier::updateState() { }
#endif
NetworkStateNotifier& networkStateNotifier();
};
#endif // NetworkStateNotifier_h