/* * Copyright (C) 2006 Apple Computer, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ module html { interface [ GenerateConstructor, InterfaceUUID=98fb48ae-7216-489c-862b-8e1217fc4443, ImplementationUUID=ab4f0781-152f-450e-9546-5b3987491a54 ] CanvasRenderingContext2D { // Web Applications 1.0 draft readonly attribute HTMLCanvasElement canvas; void save(); void restore(); void scale(in float sx, in float sy); void rotate(in float angle); void translate(in float tx, in float ty); void transform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy); void setTransform(in float m11, in float m12, in float m21, in float m22, in float dx, in float dy); attribute float globalAlpha; attribute [ConvertNullToNullString] DOMString globalCompositeOperation; CanvasGradient createLinearGradient(in float x0, in float y0, in float x1, in float y1) raises (DOMException); CanvasGradient createRadialGradient(in float x0, in float y0, in float r0, in float x1, in float y1, in float r1) raises (DOMException); attribute float lineWidth; attribute [ConvertNullToNullString] DOMString lineCap; attribute [ConvertNullToNullString] DOMString lineJoin; attribute float miterLimit; attribute float shadowOffsetX; attribute float shadowOffsetY; attribute float shadowBlur; attribute [ConvertNullToNullString] DOMString shadowColor; void clearRect(in float x, in float y, in float width, in float height); void fillRect(in float x, in float y, in float width, in float height); void beginPath(); void closePath(); void moveTo(in float x, in float y); void lineTo(in float x, in float y); void quadraticCurveTo(in float cpx, in float cpy, in float x, in float y); void bezierCurveTo(in float cp1x, in float cp1y, in float cp2x, in float cp2y, in float x, in float y); void arcTo(in float x1, in float y1, in float x2, in float y2, in float radius) raises (DOMException); void rect(in float x, in float y, in float width, in float height); void arc(in float x, in float y, in float radius, in float startAngle, in float endAngle, in boolean anticlockwise) raises (DOMException); void fill(); void stroke(); void clip(); boolean isPointInPath(in float x, in float y); // text attribute DOMString font; attribute DOMString textAlign; attribute DOMString textBaseline; [Custom] void fillText(/* 4 */); [Custom] void strokeText(/* 4 */); TextMetrics measureText(in DOMString text); // other void setAlpha(in float alpha); void setCompositeOperation(in DOMString compositeOperation); void setLineWidth(in float width); void setLineCap(in DOMString cap); void setLineJoin(in DOMString join); void setMiterLimit(in float limit); void clearShadow(); [Custom] void setStrokeColor(/* 1 */); [Custom] void setFillColor(/* 1 */); [Custom] void strokeRect(/* 4 */); [Custom] void drawImage(/* 3 */); [Custom] void drawImageFromRect(/* 10 */); [Custom] void setShadow(/* 3 */); [Custom] void createPattern(/* 2 */); attribute [Custom] custom strokeStyle; attribute [Custom] custom fillStyle; // pixel manipulation ImageData createImageData(in float sw, in float sh); ImageData getImageData(in float sx, in float sy, in float sw, in float sh) raises(DOMException); [Custom] void putImageData(/* in ImageData imagedata, in float dx, in float dy [, in float dirtyX, in float dirtyY, in float dirtyWidth, in float dirtyHeight] */); }; }