SVGPaintServerSolidCg.cpp [plain text]
#include "config.h"
#if ENABLE(SVG)
#include "SVGPaintServerSolid.h"
#include "GraphicsContext.h"
#include "RenderObject.h"
#include "CgSupport.h"
namespace WebCore {
bool SVGPaintServerSolid::setup(GraphicsContext*& context, const RenderObject* object, SVGPaintTargetType type, bool isPaintingText) const
{
CGContextRef contextRef = context->platformContext();
RenderStyle* style = object ? object->style() : 0;
static CGColorSpaceRef deviceRGBColorSpace = CGColorSpaceCreateDeviceRGB();
if ((type & ApplyToFillTargetType) && (!style || style->svgStyle()->hasFill())) {
CGFloat colorComponents[4];
color().getRGBA(colorComponents[0], colorComponents[1], colorComponents[2], colorComponents[3]);
ASSERT(!color().hasAlpha());
if (style)
colorComponents[3] = style->svgStyle()->fillOpacity();
CGContextSetFillColorSpace(contextRef, deviceRGBColorSpace);
CGContextSetFillColor(contextRef, colorComponents);
if (isPaintingText)
context->setTextDrawingMode(cTextFill);
}
if ((type & ApplyToStrokeTargetType) && (!style || style->svgStyle()->hasStroke())) {
CGFloat colorComponents[4];
color().getRGBA(colorComponents[0], colorComponents[1], colorComponents[2], colorComponents[3]);
ASSERT(!color().hasAlpha());
if (style)
colorComponents[3] = style->svgStyle()->strokeOpacity();
CGContextSetStrokeColorSpace(contextRef, deviceRGBColorSpace);
CGContextSetStrokeColor(contextRef, colorComponents);
if (style)
applyStrokeStyleToContext(context, style, object);
if (isPaintingText)
context->setTextDrawingMode(cTextStroke);
}
return true;
}
}
#endif