SVGRenderTreeAsText.cpp   [plain text]


/*
 * Copyright (C) 2004, 2005, 2007 Apple Inc. All rights reserved.
 *           (C) 2005 Rob Buis <buis@kde.org>
 *           (C) 2006 Alexander Kellett <lypanov@kde.org>
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"

#if ENABLE(SVG)

#include "SVGRenderTreeAsText.h"

#include "GraphicsTypes.h"
#include "HTMLNames.h"
#include "KCanvasRenderingStyle.h"
#include "RenderSVGContainer.h"
#include "RenderTreeAsText.h"
#include "SVGPaintServerGradient.h"
#include "SVGPaintServerPattern.h"
#include "SVGPaintServerSolid.h"
#include "SVGResourceClipper.h"
#include "SVGStyledElement.h"
#include <math.h>

namespace WebCore {

/** class + iomanip to help streaming list separators, i.e. ", " in string "a, b, c, d"
 * Can be used in cases where you don't know which item in the list is the first
 * one to be printed, but still want to avoid strings like ", b, c".
 */
class TextStreamSeparator {
public:
    TextStreamSeparator(const String& s)
        : m_separator(s)
        , m_needToSeparate(false)
    {
    }

private:
    friend TextStream& operator<<(TextStream&, TextStreamSeparator&);

    String m_separator;
    bool m_needToSeparate;
};

TextStream& operator<<(TextStream& ts, TextStreamSeparator& sep)
{
    if (sep.m_needToSeparate)
        ts << sep.m_separator;
    else
        sep.m_needToSeparate = true;
    return ts;
}

TextStream& operator<<(TextStream& ts, const IntPoint& p)
{
    return ts << "(" << p.x() << "," << p.y() << ")";
}

TextStream& operator<<(TextStream& ts, const IntRect& r)
{
    return ts << "at (" << r.x() << "," << r.y() << ") size " << r.width() << "x" << r.height();
}

bool hasFractions(double val)
{
    double epsilon = 0.0001;
    int ival = static_cast<int>(val);
    double dval = static_cast<double>(ival);
    return fabs(val - dval) > epsilon;
}

TextStream& operator<<(TextStream& ts, const FloatRect &r)
{
    ts << "at ("; 
    if (hasFractions(r.x())) 
        ts << r.x();
    else 
        ts << int(r.x());
    ts << ",";
    if (hasFractions(r.y())) 
        ts << r.y();
    else 
        ts << int(r.y());
    ts << ") size ";
    if (hasFractions(r.width())) 
        ts << r.width(); 
    else 
        ts << int(r.width()); 
    ts << "x";
    if (hasFractions(r.height())) 
        ts << r.height();
    else 
        ts << int(r.height());
    return ts;
}

TextStream& operator<<(TextStream& ts, const FloatPoint& p)
{
    ts << "(";    
    if (hasFractions(p.x()))
        ts << p.x();
    else 
        ts << int(p.x());    
    ts << ",";
    if (hasFractions(p.y())) 
        ts << p.y();
    else 
        ts << int(p.y());    
    return ts << ")";
}

TextStream& operator<<(TextStream& ts, const FloatSize& s)
{
    ts << "width=";
    if (hasFractions(s.width()))
        ts << s.width();
    else
        ts << int(s.width());
    ts << " height=";
    if (hasFractions(s.height())) 
        ts << s.height();
    else
        ts << int(s.height());
    return ts;
}

TextStream& operator<<(TextStream& ts, const AffineTransform& transform)
{
    if (transform.isIdentity())
        ts << "identity";
    else
        ts << "{m=(("
           << transform.a() << "," << transform.b()
           << ")("
           << transform.c() << "," << transform.d()
           << ")) t=("
           << transform.e() << "," << transform.f()
           << ")}";

    return ts;
}

TextStream& operator<<(TextStream& ts, const Color& c)
{
    return ts << c.name();
}

static void writeIndent(TextStream& ts, int indent)
{
    for (int i = 0; i != indent; ++i)
        ts << "  ";
}

// FIXME: Maybe this should be in KCanvasRenderingStyle.cpp
static TextStream& operator<<(TextStream& ts, const KCDashArray& a)
{
    ts << "{";
    KCDashArray::const_iterator end = a.end();
    for (KCDashArray::const_iterator it = a.begin(); it != end; ++it) {
        if (it != a.begin())
            ts << ", ";
        ts << *it;
    }
    ts << "}";
    return ts;
}

// FIXME: Maybe this should be in GraphicsTypes.cpp
static TextStream& operator<<(TextStream& ts, LineCap style)
{
    switch (style) {
        case ButtCap:
            ts << "BUTT";
            break;
        case RoundCap:
            ts << "ROUND";
            break;
        case SquareCap:
            ts << "SQUARE";
            break;
    }
    return ts;
}

// FIXME: Maybe this should be in GraphicsTypes.cpp
static TextStream& operator<<(TextStream& ts, LineJoin style)
{
    switch (style) {
        case MiterJoin:
            ts << "MITER";
            break;
        case RoundJoin:
            ts << "ROUND";
            break;
        case BevelJoin:
            ts << "BEVEL";
            break;
    }
    return ts;
}

static void writeStyle(TextStream& ts, const RenderObject& object)
{
    const RenderStyle* style = object.style();
    const SVGRenderStyle* svgStyle = style->svgStyle();

    if (!object.localTransform().isIdentity())
        ts << " [transform=" << object.localTransform() << "]";
    if (svgStyle->imageRendering() != SVGRenderStyle::initialImageRendering())
        ts << " [image rendering=" << svgStyle->imageRendering() << "]";
    if (style->opacity() != RenderStyle::initialOpacity())
        ts << " [opacity=" << style->opacity() << "]";
    if (object.isRenderPath()) {
        const RenderPath& path = static_cast<const RenderPath&>(object);
        SVGPaintServer* strokePaintServer = KSVGPainterFactory::strokePaintServer(style, &path);
        if (strokePaintServer) {
            TextStreamSeparator s(" ");
            ts << " [stroke={";
            if (strokePaintServer)
                ts << s << *strokePaintServer;

            double dashOffset = KSVGPainterFactory::cssPrimitiveToLength(&path, svgStyle->strokeDashOffset(), 0.0);
            const KCDashArray& dashArray = KSVGPainterFactory::dashArrayFromRenderingStyle(style);
            double strokeWidth = KSVGPainterFactory::cssPrimitiveToLength(&path, svgStyle->strokeWidth(), 1.0);

            if (svgStyle->strokeOpacity() != 1.0f)
                ts << s << "[opacity=" << svgStyle->strokeOpacity() << "]";
            if (strokeWidth != 1.0f)
                ts << s << "[stroke width=" << strokeWidth << "]";
            if (svgStyle->strokeMiterLimit() != 4)
                ts << s << "[miter limit=" << svgStyle->strokeMiterLimit() << "]";
            if (svgStyle->capStyle() != 0)
                ts << s << "[line cap=" << svgStyle->capStyle() << "]";
            if (svgStyle->joinStyle() != 0)
                ts << s << "[line join=" << svgStyle->joinStyle() << "]";
            if (dashOffset != 0.0f)
                ts << s << "[dash offset=" << dashOffset << "]";
            if (!dashArray.isEmpty())
                ts << s << "[dash array=" << dashArray << "]";
            ts << "}]";
        }
        SVGPaintServer* fillPaintServer = KSVGPainterFactory::fillPaintServer(style, &path);
        if (fillPaintServer) {
            TextStreamSeparator s(" ");
            ts << " [fill={";
            if (fillPaintServer)
                ts << s << *fillPaintServer;

            if (style->svgStyle()->fillOpacity() != 1.0f)
                ts << s << "[opacity=" << style->svgStyle()->fillOpacity() << "]";
            if (style->svgStyle()->fillRule() != RULE_NONZERO)
                ts << s << "[fill rule=" << style->svgStyle()->fillRule() << "]";
            ts << "}]";
        }
    }
    if (!svgStyle->clipPath().isEmpty())
        ts << " [clip path=\"" << svgStyle->clipPath() << "\"]";
    if (!svgStyle->startMarker().isEmpty())
        ts << " [start marker=" << svgStyle->startMarker() << "]";
    if (!svgStyle->midMarker().isEmpty())
        ts << " [middle marker=" << svgStyle->midMarker() << "]";
    if (!svgStyle->endMarker().isEmpty())
        ts << " [end marker=" << svgStyle->endMarker() << "]";
    if (!svgStyle->filter().isEmpty())
        ts << " [filter=" << svgStyle->filter() << "]";
}

static TextStream& operator<<(TextStream& ts, const RenderPath& path)
{
    ts << " " << path.absoluteTransform().mapRect(path.relativeBBox());

    writeStyle(ts, path);

    ts << " [data=\"" << path.path().debugString() << "\"]";

    return ts;
}

static TextStream& operator<<(TextStream& ts, const RenderSVGContainer& container)
{
    ts << " " << container.absoluteTransform().mapRect(container.relativeBBox());

    writeStyle(ts, container);

    return ts;
}

static String getTagName(SVGStyledElement* elem)
{
    if (elem)
        return elem->nodeName();
    return "";
}

void write(TextStream& ts, const RenderSVGContainer& container, int indent)
{
    writeIndent(ts, indent);
    ts << container.renderName();

    if (container.element()) {
        String tagName = getTagName(static_cast<SVGStyledElement*>(container.element()));
        if (!tagName.isEmpty())
            ts << " {" << tagName << "}";
    }

    ts << container << endl;

    for (RenderObject* child = container.firstChild(); child; child = child->nextSibling())
        write(ts, *child, indent + 1);
}

void write(TextStream& ts, const RenderPath& path, int indent)
{
    writeIndent(ts, indent);
    ts << path.renderName();

    if (path.element()) {
        String tagName = getTagName(static_cast<SVGStyledElement*>(path.element()));
        if (!tagName.isEmpty())
            ts << " {" << tagName << "}";
    }

    ts << path << endl;
}

void writeRenderResources(TextStream& ts, Node* parent)
{
    ASSERT(parent);
    Node* node = parent;
    do {
        if (!node->isSVGElement())
            continue;
        SVGElement* svgElement = static_cast<SVGElement*>(node);
        if (!svgElement->isStyled())
            continue;

        SVGStyledElement* styled = static_cast<SVGStyledElement*>(svgElement);
        RefPtr<SVGResource> resource(styled->canvasResource());
        if (!resource)
            continue;

        String elementId = svgElement->getAttribute(HTMLNames::idAttr);
        if (resource->isPaintServer()) {
            RefPtr<SVGPaintServer> paintServer = WTF::static_pointer_cast<SVGPaintServer>(resource);
            ts << "KRenderingPaintServer {id=\"" << elementId << "\" " << *paintServer << "}" << endl;
        } else
            ts << "KCanvasResource {id=\"" << elementId << "\" " << *resource << "}" << endl;
    } while ((node = node->traverseNextNode(parent)));
}

} // namespace WebCore

#endif // ENABLE(SVG)