SVGFEFloodElement.cpp [plain text]
#include "config.h"
#if ENABLE(SVG) && ENABLE(SVG_EXPERIMENTAL_FEATURES)
#include "SVGFEFloodElement.h"
#include "Attr.h"
#include "RenderStyle.h"
#include "SVGNames.h"
#include "SVGRenderStyle.h"
#include "SVGResourceFilter.h"
namespace WebCore {
SVGFEFloodElement::SVGFEFloodElement(const QualifiedName& tagName, Document* doc)
: SVGFilterPrimitiveStandardAttributes(tagName, doc)
, m_filterEffect(0)
{
}
SVGFEFloodElement::~SVGFEFloodElement()
{
delete m_filterEffect;
}
ANIMATED_PROPERTY_DEFINITIONS(SVGFEFloodElement, String, String, string, In1, in1, SVGNames::inAttr.localName(), m_in1)
void SVGFEFloodElement::parseMappedAttribute(MappedAttribute* attr)
{
const String& value = attr->value();
if (attr->name() == SVGNames::inAttr)
setIn1BaseValue(value);
else
SVGFilterPrimitiveStandardAttributes::parseMappedAttribute(attr);
}
SVGFEFlood* SVGFEFloodElement::filterEffect() const
{
if (!m_filterEffect)
m_filterEffect = static_cast<SVGFEFlood*>(SVGResourceFilter::createFilterEffect(FE_FLOOD));
if (!m_filterEffect)
return 0;
m_filterEffect->setIn(in1());
setStandardAttributes(m_filterEffect);
RenderStyle* filterStyle = const_cast<SVGFEFloodElement *>(this)->styleForRenderer(parentNode()->renderer());
const SVGRenderStyle* svgStyle = filterStyle->svgStyle();
m_filterEffect->setFloodColor(svgStyle->floodColor());
m_filterEffect->setFloodOpacity(svgStyle->floodOpacity());
filterStyle->deref(document()->renderArena());
return m_filterEffect;
}
}
#endif // ENABLE(SVG)