GlyphPageTreeNode.cpp   [plain text]


/*
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#include "config.h"
#include "GlyphPageTreeNode.h"

#include "CharacterNames.h"
#include "FontData.h"
#include <wtf/unicode/Unicode.h>

namespace WebCore {

GlyphPageTreeNode* GlyphPageTreeNode::getRoot(unsigned pageNumber)
{
    static HashMap<int, GlyphPageTreeNode*> roots;
    static GlyphPageTreeNode* pageZeroRoot;
    GlyphPageTreeNode* node = pageNumber ? roots.get(pageNumber) : pageZeroRoot;
    if (!node) {
        node = new GlyphPageTreeNode;
#ifndef NDEBUG
        node->m_pageNumber = pageNumber;
#endif
        if (pageNumber)
            roots.set(pageNumber, node);
        else
            pageZeroRoot = node;
    }
    return node;
}

void GlyphPageTreeNode::initializePage(const FontData* fontData, unsigned pageNumber)
{
    ASSERT(!m_page);

    // This function must not be called for the root of the tree, because that
    // level does not contain any glyphs.
    ASSERT(m_level > 0 && m_parent);

    // The parent's page will be 0 if we are level one or the parent's font data
    // did not contain any glyphs for that page.
    GlyphPage* parentPage = m_parent->m_page;

    // NULL FontData means we're being asked for the system fallback font.
    if (fontData) {
        if (m_level == 1) {
            // Children of the root hold pure pages. These will cover only one
            // font data's glyphs, and will have glyph index 0 if the font data does not
            // contain the glyph.
            unsigned start = pageNumber * GlyphPage::size;
            UChar buffer[GlyphPage::size * 2 + 2];
            unsigned bufferLength;
            unsigned i;

            // Fill in a buffer with the entire "page" of characters that we want to look up glyphs for.
            if (start < 0x10000) {
                bufferLength = GlyphPage::size;
                for (i = 0; i < GlyphPage::size; i++)
                    buffer[i] = start + i;

                if (start == 0) {
                    // Control characters must not render at all.
                    for (i = 0; i < 0x20; ++i)
                        buffer[i] = zeroWidthSpace;
                    for (i = 0x7F; i < 0xA0; i++)
                        buffer[i] = zeroWidthSpace;

                    // \n, \t, and nonbreaking space must render as a space.
                    buffer[(int)'\n'] = ' ';
                    buffer[(int)'\t'] = ' ';
                    buffer[noBreakSpace] = ' ';
                } else if (start == (leftToRightMark & ~(GlyphPage::size - 1))) {
                    // LRM/RLM must not render at all.
                    buffer[leftToRightMark - start] = zeroWidthSpace;
                    buffer[rightToLeftMark - start] = zeroWidthSpace;
                } else if (start == (objectReplacementCharacter & ~(GlyphPage::size - 1))) {
                    // Object replacement character must not render at all.
                    buffer[objectReplacementCharacter - start] = zeroWidthSpace;
                }
            } else {
                bufferLength = GlyphPage::size * 2;
                for (i = 0; i < GlyphPage::size; i++) {
                    int c = i + start;
                    buffer[i * 2] = U16_LEAD(c);
                    buffer[i * 2 + 1] = U16_TRAIL(c);
                }
            }
            
            m_page = new GlyphPage(this);

            // Now that we have a buffer full of characters, we want to get back an array
            // of glyph indices.  This part involves calling into the platform-specific 
            // routine of our glyph map for actually filling in the page with the glyphs.
            // Success is not guaranteed. For example, Times fails to fill page 260, giving glyph data
            // for only 128 out of 256 characters.
            bool haveGlyphs = m_page->fill(buffer, bufferLength, fontData);

            if (!haveGlyphs) {
                delete m_page;
                m_page = 0;
            }
        } else if (parentPage && parentPage->owner() != m_parent) {
            // The page we're overriding may not be owned by our parent node.
            // This happens when our parent node provides no useful overrides
            // and just copies the pointer to an already-existing page (see
            // below).
            //
            // We want our override to be shared by all nodes that reference
            // that page to avoid duplication, and so standardize on having the
            // page's owner collect all the overrides.  Call getChild on the
            // page owner with the desired font data (this will populate
            // the page) and then reference it.
            m_page = parentPage->owner()->getChild(fontData, pageNumber)->page();
        } else {
            // Get the pure page for the fallback font (at level 1 with no
            // overrides). getRootChild will always create a page if one
            // doesn't exist, but the page doesn't necessarily have glyphs
            // (this pointer may be 0).
            GlyphPage* fallbackPage = getRootChild(fontData, pageNumber)->page();
            if (!parentPage) {
                // When the parent has no glyphs for this page, we can easily
                // override it just by supplying the glyphs from our font.
                m_page = fallbackPage;
            } else if (!fallbackPage) {
                // When our font has no glyphs for this page, we can just reference the
                // parent page.
                m_page = parentPage;
            } else {
                // Combine the parent's glyphs and ours to form a new more complete page.
                m_page = new GlyphPage(this);

                // Overlay the parent page on the fallback page. Check if the fallback font
                // has added anything.
                bool newGlyphs = false;
                for (unsigned i = 0; i < GlyphPage::size; i++) {
                    if (parentPage->m_glyphs[i].glyph)
                        m_page->m_glyphs[i] = parentPage->m_glyphs[i];
                    else  if (fallbackPage->m_glyphs[i].glyph) {
                        m_page->m_glyphs[i] = fallbackPage->m_glyphs[i];
                        newGlyphs = true;
                    } else {
                        const GlyphData data = { 0, 0 };
                        m_page->m_glyphs[i] = data;
                    }
                }

                if (!newGlyphs) {
                    // We didn't override anything, so our override is just the parent page.
                    delete m_page;
                    m_page = parentPage;
                }
            }
        }
    } else {
        m_page = new GlyphPage(this);
        // System fallback. Initialized with the parent's page here, as individual
        // entries may use different fonts depending on character. If the Font
        // ever finds it needs a glyph out of the system fallback page, it will
        // ask the system for the best font to use and fill that glyph in for us.
        if (parentPage)
            memcpy(m_page->m_glyphs, parentPage->m_glyphs, GlyphPage::size * sizeof(m_page->m_glyphs[0]));
        else {
            const GlyphData data = { 0, 0 };
            for (unsigned i = 0; i < GlyphPage::size; i++)
                m_page->m_glyphs[i] = data;
        }
    }
}

GlyphPageTreeNode* GlyphPageTreeNode::getChild(const FontData* fontData, unsigned pageNumber)
{
    ASSERT(fontData || !m_isSystemFallback);
    ASSERT(pageNumber == m_pageNumber);

    GlyphPageTreeNode* child = fontData ? m_children.get(fontData) : m_systemFallbackChild;
    if (!child) {
        child = new GlyphPageTreeNode;
        child->m_parent = this;
        child->m_level = m_level + 1;
#ifndef NDEBUG
        child->m_pageNumber = m_pageNumber;
#endif
        if (fontData)
            m_children.set(fontData, child);
        else {
            m_systemFallbackChild = child;
            child->m_isSystemFallback = true;
        }
        child->initializePage(fontData, pageNumber);
    }
    return child;
}

}