#ifndef SVGPathElement_h
#define SVGPathElement_h
#if ENABLE(SVG)
#include "SVGAnimatedPathData.h"
#include "SVGExternalResourcesRequired.h"
#include "SVGLangSpace.h"
#include "SVGParserUtilities.h"
#include "SVGStyledTransformableElement.h"
#include "SVGTests.h"
namespace WebCore {
class SVGPathSeg;
class SVGPathSegArcAbs;
class SVGPathSegArcRel;
class SVGPathSegClosePath;
class SVGPathSegLinetoAbs;
class SVGPathSegLinetoRel;
class SVGPathSegMovetoAbs;
class SVGPathSegMovetoRel;
class SVGPathSegCurvetoCubicAbs;
class SVGPathSegCurvetoCubicRel;
class SVGPathSegLinetoVerticalAbs;
class SVGPathSegLinetoVerticalRel;
class SVGPathSegLinetoHorizontalAbs;
class SVGPathSegLinetoHorizontalRel;
class SVGPathSegCurvetoQuadraticAbs;
class SVGPathSegCurvetoQuadraticRel;
class SVGPathSegCurvetoCubicSmoothAbs;
class SVGPathSegCurvetoCubicSmoothRel;
class SVGPathSegCurvetoQuadraticSmoothAbs;
class SVGPathSegCurvetoQuadraticSmoothRel;
class SVGPathElement : public SVGStyledTransformableElement,
public SVGTests,
public SVGLangSpace,
public SVGExternalResourcesRequired,
public SVGAnimatedPathData,
public SVGPathParser
{
public:
SVGPathElement(const QualifiedName&, Document*);
virtual ~SVGPathElement();
virtual bool isValid() const { return SVGTests::isValid(); }
float getTotalLength();
FloatPoint getPointAtLength(float distance);
unsigned long getPathSegAtLength(float distance);
SVGPathSegClosePath* createSVGPathSegClosePath();
SVGPathSegMovetoAbs* createSVGPathSegMovetoAbs(float x, float y);
SVGPathSegMovetoRel* createSVGPathSegMovetoRel(float x, float y);
SVGPathSegLinetoAbs* createSVGPathSegLinetoAbs(float x, float y);
SVGPathSegLinetoRel* createSVGPathSegLinetoRel(float x, float y);
SVGPathSegCurvetoCubicAbs* createSVGPathSegCurvetoCubicAbs(float x, float y, float x1, float y1, float x2, float y2);
SVGPathSegCurvetoCubicRel* createSVGPathSegCurvetoCubicRel(float x, float y, float x1, float y1, float x2, float y2);
SVGPathSegCurvetoQuadraticAbs* createSVGPathSegCurvetoQuadraticAbs(float x, float y, float x1, float y1);
SVGPathSegCurvetoQuadraticRel* createSVGPathSegCurvetoQuadraticRel(float x, float y, float x1, float y1);
SVGPathSegArcAbs* createSVGPathSegArcAbs(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
SVGPathSegArcRel* createSVGPathSegArcRel(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag);
SVGPathSegLinetoHorizontalAbs* createSVGPathSegLinetoHorizontalAbs(float x);
SVGPathSegLinetoHorizontalRel* createSVGPathSegLinetoHorizontalRel(float x);
SVGPathSegLinetoVerticalAbs* createSVGPathSegLinetoVerticalAbs(float y);
SVGPathSegLinetoVerticalRel* createSVGPathSegLinetoVerticalRel(float y);
SVGPathSegCurvetoCubicSmoothAbs* createSVGPathSegCurvetoCubicSmoothAbs(float x, float y, float x2, float y2);
SVGPathSegCurvetoCubicSmoothRel* createSVGPathSegCurvetoCubicSmoothRel(float x, float y, float x2, float y2);
SVGPathSegCurvetoQuadraticSmoothAbs* createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y);
SVGPathSegCurvetoQuadraticSmoothRel* createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y);
virtual SVGPathSegList* pathSegList() const;
virtual SVGPathSegList* normalizedPathSegList() const;
virtual SVGPathSegList* animatedPathSegList() const;
virtual SVGPathSegList* animatedNormalizedPathSegList() const;
virtual void parseMappedAttribute(MappedAttribute* attr);
virtual void notifyAttributeChange() const;
virtual Path toPathData() const;
virtual bool supportsMarkers() const { return true; }
protected:
virtual const SVGElement* contextElement() const { return this; }
private:
mutable RefPtr<SVGPathSegList> m_pathSegList;
ANIMATED_PROPERTY_FORWARD_DECLARATIONS(SVGExternalResourcesRequired, bool, ExternalResourcesRequired, externalResourcesRequired)
ANIMATED_PROPERTY_DECLARATIONS(SVGPathElement, float, float, PathLength, pathLength)
virtual void svgMoveTo(float x1, float y1, bool closed, bool abs = true);
virtual void svgLineTo(float x1, float y1, bool abs = true);
virtual void svgLineToHorizontal(float x, bool abs = true);
virtual void svgLineToVertical(float y, bool abs = true);
virtual void svgCurveToCubic(float x1, float y1, float x2, float y2, float x, float y, bool abs = true);
virtual void svgCurveToCubicSmooth(float x, float y, float x2, float y2, bool abs = true);
virtual void svgCurveToQuadratic(float x, float y, float x1, float y1, bool abs = true);
virtual void svgCurveToQuadraticSmooth(float x, float y, bool abs = true);
virtual void svgArcTo(float x, float y, float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, bool abs = true);
virtual void svgClosePath();
};
}
#endif // ENABLE(SVG)
#endif