/* * Copyright (C) 2007 Kevin Watters, Kevin Ollivier. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "GlyphBuffer.h" #include "GraphicsContext.h" #include "SimpleFontData.h" #include <wx/dcgraph.h> #include <wx/defs.h> #include <wx/dcclient.h> #include <wx/gdicmn.h> #include <vector> namespace WebCore { void drawTextWithSpacing(GraphicsContext* graphicsContext, const SimpleFontData* font, const wxColour& color, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) { #if USE(WXGC) wxGCDC* dc = static_cast<wxGCDC*>(graphicsContext->platformContext()); #else wxDC* dc = graphicsContext->platformContext(); #endif wxFont wxfont = font->getWxFont(); if (wxfont.IsOk()) dc->SetFont(wxfont); dc->SetTextForeground(color); // convert glyphs to wxString GlyphBufferGlyph* glyphs = const_cast<GlyphBufferGlyph*>(glyphBuffer.glyphs(from)); int offset = point.x(); wxString text = wxEmptyString; for (unsigned i = 0; i < numGlyphs; i++) { text = text.Append((wxChar)glyphs[i]); offset += glyphBuffer.advanceAt(from + i); } // the y point is actually the bottom point of the text, turn it into the top float height = font->ascent() - font->descent(); wxCoord ypoint = (wxCoord) (point.y() - height); dc->DrawText(text, (wxCoord)point.x(), ypoint); } }