/** * This file is part of the HTML widget for KDE. * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * Copyright (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. * */ #include "config.h" #include "RenderWidget.h" #include "AXObjectCache.h" #include "Document.h" #include "Element.h" #include "EventNames.h" #include "FrameView.h" #include "GraphicsContext.h" #include "RenderView.h" using namespace std; namespace WebCore { using namespace EventNames; // Returns 1 since a replaced element can have the caret positioned // at its beginning (0), or at its end (1). // NOTE: Yet, "select" elements can have any number of "option" elements // as children, so this "0 or 1" idea does not really hold up. RenderWidget::RenderWidget(Node* node) : RenderReplaced(node) , m_widget(0) , m_refCount(0) { // a replaced element doesn't support being anonymous ASSERT(node); m_view = node->document()->view(); view()->addWidget(this); // this is no real reference counting, its just there // to make sure that we're not deleted while we're recursed // in an eventFilter of the widget ref(); } void RenderWidget::destroy() { // We can't call the base class's destroy because we don't // want to unconditionally delete ourselves (we're ref-counted). // So the code below includes copied and pasted contents of // both RenderBox::destroy() and RenderObject::destroy(). // Fix originally made for . if (RenderView *c = view()) c->removeWidget(this); remove(); if (m_widget) { if (m_view) m_view->removeChild(m_widget); m_widget->setClient(0); } RenderLayer* layer = m_layer; RenderArena* arena = renderArena(); if (layer) layer->clearClipRect(); setNode(0); deref(arena); if (layer) layer->destroy(arena); } RenderWidget::~RenderWidget() { ASSERT(m_refCount <= 0); deleteWidget(); } void RenderWidget::resizeWidget(Widget* widget, int w, int h) { if (element() && (widget->width() != w || widget->height() != h)) { RenderArena *arena = ref(); element()->ref(); widget->resize(w, h); element()->deref(); deref(arena); } } void RenderWidget::setWidget(Widget* widget) { if (widget != m_widget) { if (m_widget) { m_widget->setClient(0); deleteWidget(); } m_widget = widget; if (m_widget) { m_widget->setClient(this); // if we've already received a layout, apply the calculated space to the // widget immediately, but we have to have really been full constructed (with a non-null // style pointer). if (!needsLayout() && style()) resizeWidget(m_widget, m_width - borderLeft() - borderRight() - paddingLeft() - paddingRight(), m_height - borderTop() - borderBottom() - paddingTop() - paddingBottom()); else setPos(xPos(), -500000); if (style()) { if (style()->visibility() != VISIBLE) m_widget->hide(); else m_widget->show(); } m_view->addChild(m_widget, -500000, 0); } } } void RenderWidget::layout() { ASSERT(needsLayout()); ASSERT(minMaxKnown()); setNeedsLayout(false); } void RenderWidget::sendConsumedMouseUp(Widget*) { RenderArena* arena = ref(); EventTargetNodeCast(node())->dispatchSimulatedMouseEvent(mouseupEvent); deref(arena); } void RenderWidget::setStyle(RenderStyle *_style) { RenderReplaced::setStyle(_style); if (m_widget) { m_widget->setFont(style()->font()); if (style()->visibility() != VISIBLE) m_widget->hide(); else m_widget->show(); } } void RenderWidget::paint(PaintInfo& i, int tx, int ty) { if (!shouldPaint(i, tx, ty)) return; tx += m_x; ty += m_y; if (shouldPaintBackgroundOrBorder() && i.phase != PaintPhaseOutline && i.phase != PaintPhaseSelfOutline) paintBoxDecorations(i, tx, ty); if (!m_view || i.phase != PaintPhaseForeground || style()->visibility() != VISIBLE) return; #if PLATFORM(MAC) if (style()->highlight() != nullAtom && !i.p->paintingDisabled()) paintCustomHighlight(tx - m_x, ty - m_y, style()->highlight(), true); #endif if (m_widget) { // Move the widget if necessary. We normally move and resize widgets during layout, but sometimes // widgets can move without layout occurring (most notably when you scroll a document that // contains fixed positioned elements). m_widget->move(tx + borderLeft() + paddingLeft(), ty + borderTop() + paddingTop()); // Tell the widget to paint now. This is the only time the widget is allowed // to paint itself. That way it will composite properly with z-indexed layers. m_widget->paint(i.p, i.r); } // Paint a partially transparent wash over selected widgets. if (isSelected() && !document()->printing()) i.p->fillRect(selectionRect(), selectionBackgroundColor()); } void RenderWidget::focusIn(Widget*) { RenderArena* arena = ref(); RefPtr elem = element(); if (elem) elem->document()->setFocusNode(elem); deref(arena); } void RenderWidget::focusOut(Widget*) { RenderArena* arena = ref(); RefPtr elem = element(); if (elem && elem == elem->document()->focusNode()) elem->document()->setFocusNode(0); deref(arena); } void RenderWidget::scrollToVisible(Widget* widget) { if (RenderLayer* layer = enclosingLayer()) layer->scrollRectToVisible(absoluteBoundingBoxRect()); } bool RenderWidget::isVisible(Widget* widget) { return style()->visibility() == VISIBLE; } Element* RenderWidget::element(Widget* widget) { Node* n = node(); return n->isElementNode() ? static_cast(n) : 0; } void RenderWidget::deref(RenderArena *arena) { if (--m_refCount <= 0) arenaDelete(arena, this); } void RenderWidget::updateWidgetPosition() { if (!m_widget) return; int x, y, width, height; absolutePosition(x, y); x += borderLeft() + paddingLeft(); y += borderTop() + paddingTop(); width = m_width - borderLeft() - borderRight() - paddingLeft() - paddingRight(); height = m_height - borderTop() - borderBottom() - paddingTop() - paddingBottom(); IntRect newBounds(x,y,width,height); IntRect oldBounds(m_widget->frameGeometry()); if (newBounds != oldBounds) { // The widget changed positions. Update the frame geometry. if (checkForRepaintDuringLayout()) { RenderView* c = view(); if (!c->printingMode()) { c->repaintViewRectangle(oldBounds); c->repaintViewRectangle(newBounds); } } RenderArena *arena = ref(); element()->ref(); m_widget->setFrameGeometry(newBounds); element()->deref(); deref(arena); } } void RenderWidget::setSelectionState(SelectionState s) { if (selectionState() != s) { RenderReplaced::setSelectionState(s); m_selectionState = s; if (m_widget) m_widget->setIsSelected(isSelected()); } } void RenderWidget::deleteWidget() { delete m_widget; } }