#ifndef RenderThemeWin_H
#define RenderThemeWin_H
#include "RenderTheme.h"
#if WIN32
typedef void* HANDLE;
typedef struct HINSTANCE__* HINSTANCE;
typedef HINSTANCE HMODULE;
#endif
namespace WebCore {
struct ThemeData {
ThemeData() :m_part(0), m_state(0) {}
unsigned m_part;
unsigned m_state;
};
class RenderThemeWin : public RenderTheme {
public:
RenderThemeWin();
~RenderThemeWin();
virtual bool supportsHover(const RenderStyle*) const { return true; }
virtual Color platformActiveSelectionBackgroundColor() const;
virtual Color platformInactiveSelectionBackgroundColor() const;
virtual Color platformActiveSelectionForegroundColor() const;
virtual Color platformInactiveSelectionForegroundColor() const;
virtual bool paintCheckbox(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r)
{ return paintButton(o, i, r); }
virtual void setCheckboxSize(RenderStyle*) const;
virtual bool paintRadio(RenderObject* o, const RenderObject::PaintInfo& i, const IntRect& r)
{ return paintButton(o, i, r); }
virtual void setRadioSize(RenderStyle*) const;
virtual void adjustButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustTextAreaStyle(CSSStyleSelector*, RenderStyle*, WebCore::Element*) const;
virtual bool paintTextArea(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&);
virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const;
virtual RenderPopupMenu* createPopupMenu(RenderArena*, Document*, RenderMenuList*);
private:
void addIntrinsicMargins(RenderStyle*) const;
void close();
unsigned determineState(RenderObject*);
bool supportsFocus(EAppearance);
ThemeData getThemeData(RenderObject*);
HMODULE m_themeDLL;
mutable HANDLE m_buttonTheme;
mutable HANDLE m_textFieldTheme;
};
};
#endif