/** * (C) 1999 Lars Knoll (knoll@kde.org) * (C) 2000 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved. * Copyright (C) 2006 Andrew Wellington (proton@wiretapped.net) * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderText.h" #include "CharacterNames.h" #include "Document.h" #include "Frame.h" #include "InlineTextBox.h" #include "Range.h" #include "RenderArena.h" #include "RenderBlock.h" #include "RenderLayer.h" #include "Text.h" #include "TextBreakIterator.h" #include "break_lines.h" #include using namespace std; using namespace WTF; using namespace Unicode; namespace WebCore { typedef HashMap* > TimerMap; static TimerMap* gSecureLastCharacterTimers = 0; static inline bool charactersAreAllASCII(StringImpl* text) { const UChar* chars = text->characters(); unsigned length = text->length(); UChar ored = 0; for (unsigned i = 0; i < length; ++i) ored |= chars[i]; return !(ored & 0xFF80); } RenderText::RenderText(Node* node, PassRefPtr str) : RenderObject(node) , m_text(str) , m_firstTextBox(0) , m_lastTextBox(0) , m_minWidth(-1) , m_maxWidth(-1) , m_selectionState(SelectionNone) , m_hasTab(false) , m_linesDirty(false) , m_containsReversedText(false) , m_isAllASCII(charactersAreAllASCII(m_text.get())) , m_shouldSecureLastCharacter(true) , m_hasSecureLastCharacterTimer(false) , m_candidateComputedTextSize(0) { ASSERT(m_text); setRenderText(); m_text = m_text->replace('\\', backslashAsCurrencySymbol()); } #ifndef NDEBUG RenderText::~RenderText() { ASSERT(!m_firstTextBox); ASSERT(!m_lastTextBox); } #endif void RenderText::setStyle(RenderStyle* newStyle) { RenderStyle* oldStyle = style(); if (oldStyle == newStyle) return; ETextTransform oldTransform = oldStyle ? oldStyle->textTransform() : TTNONE; ETextSecurity oldSecurity = oldStyle ? oldStyle->textSecurity() : TSNONE; RenderObject::setStyle(newStyle); if (oldTransform != newStyle->textTransform() || oldSecurity != newStyle->textSecurity() #if ENABLE(SVG) || isSVGText() /* All SVG text has to be transformed */ #endif ) { if (RefPtr textToTransform = originalText()) setText(textToTransform.release(), true); } } void RenderText::destroy() { if (!documentBeingDestroyed()) { if (firstTextBox()) { if (isBR()) { RootInlineBox* next = firstTextBox()->root()->nextRootBox(); if (next) next->markDirty(); } for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) box->remove(); } else if (parent()) parent()->dirtyLinesFromChangedChild(this); } deleteTextBoxes(); if (m_hasSecureLastCharacterTimer) { TimerMap::iterator it = gSecureLastCharacterTimers->find(this); delete it->second; gSecureLastCharacterTimers->remove(it); } RenderObject::destroy(); } void RenderText::extractTextBox(InlineTextBox* box) { checkConsistency(); m_lastTextBox = box->prevTextBox(); if (box == m_firstTextBox) m_firstTextBox = 0; if (box->prevTextBox()) box->prevTextBox()->setNextLineBox(0); box->setPreviousLineBox(0); for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox()) curr->setExtracted(); checkConsistency(); } void RenderText::attachTextBox(InlineTextBox* box) { checkConsistency(); if (m_lastTextBox) { m_lastTextBox->setNextLineBox(box); box->setPreviousLineBox(m_lastTextBox); } else m_firstTextBox = box; InlineTextBox* last = box; for (InlineTextBox* curr = box; curr; curr = curr->nextTextBox()) { curr->setExtracted(false); last = curr; } m_lastTextBox = last; checkConsistency(); } void RenderText::removeTextBox(InlineTextBox* box) { checkConsistency(); if (box == m_firstTextBox) m_firstTextBox = box->nextTextBox(); if (box == m_lastTextBox) m_lastTextBox = box->prevTextBox(); if (box->nextTextBox()) box->nextTextBox()->setPreviousLineBox(box->prevTextBox()); if (box->prevTextBox()) box->prevTextBox()->setNextLineBox(box->nextTextBox()); checkConsistency(); } void RenderText::deleteTextBoxes() { if (firstTextBox()) { RenderArena* arena = renderArena(); InlineTextBox* next; for (InlineTextBox* curr = firstTextBox(); curr; curr = next) { next = curr->nextTextBox(); curr->destroy(arena); } m_firstTextBox = m_lastTextBox = 0; } } PassRefPtr RenderText::originalText() const { Node* e = element(); return e ? static_cast(e)->string() : 0; } void RenderText::absoluteRects(Vector& rects, int tx, int ty, bool) { for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) rects.append(IntRect(tx + box->xPos(), ty + box->yPos(), box->width(), box->height())); } void RenderText::addLineBoxRects(Vector& rects, unsigned start, unsigned end, bool useSelectionHeight) { // Work around signed/unsigned issues. This function takes unsigneds, and is often passed UINT_MAX // to mean "all the way to the end". InlineTextBox coordinates are unsigneds, so changing this // function to take ints causes various internal mismatches. But selectionRect takes ints, and // passing UINT_MAX to it causes trouble. Ideally we'd change selectionRect to take unsigneds, but // that would cause many ripple effects, so for now we'll just clamp our unsigned parameters to INT_MAX. ASSERT(end == UINT_MAX || end <= INT_MAX); ASSERT(start <= INT_MAX); start = min(start, static_cast(INT_MAX)); end = min(end, static_cast(INT_MAX)); int x, y; absolutePositionForContent(x, y); for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { // Note: box->end() returns the index of the last character, not the index past it if (start <= box->start() && box->end() < end) { IntRect r = IntRect(x + box->xPos(), y + box->yPos(), box->width(), box->height()); if (useSelectionHeight) { IntRect selectionRect = box->selectionRect(x, y, start, end); r.setHeight(selectionRect.height()); r.setY(selectionRect.y()); } rects.append(r); } else { unsigned realEnd = min(box->end() + 1, end); IntRect r = box->selectionRect(x, y, start, realEnd); if (!r.isEmpty()) { if (!useSelectionHeight) { // change the height and y position because selectionRect uses selection-specific values r.setHeight(box->height()); r.setY(y + box->yPos()); } rects.append(r); } } } } void RenderText::absoluteQuads(Vector& quads, int tx, int ty, bool topLevel) { for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { FloatRect curRect(tx + box->xPos(), ty + box->yPos(), box->width(), box->height()); quads.append(convertRectToPageQuad(curRect, tx, ty)); } } void RenderText::addLineBoxQuads(Vector& quads, unsigned start, unsigned end, bool useSelectionHeight) { // Work around signed/unsigned issues. This function takes unsigneds, and is often passed UINT_MAX // to mean "all the way to the end". InlineTextBox coordinates are unsigneds, so changing this // function to take ints causes various internal mismatches. But selectionRect takes ints, and // passing UINT_MAX to it causes trouble. Ideally we'd change selectionRect to take unsigneds, but // that would cause many ripple effects, so for now we'll just clamp our unsigned parameters to INT_MAX. ASSERT(end == UINT_MAX || end <= INT_MAX); ASSERT(start <= INT_MAX); start = min(start, static_cast(INT_MAX)); end = min(end, static_cast(INT_MAX)); int x, y; absolutePositionForContent(x, y); for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { // Note: box->end() returns the index of the last character, not the index past it if (start <= box->start() && box->end() < end) { IntRect r = IntRect(x + box->xPos(), y + box->yPos(), box->width(), box->height()); if (useSelectionHeight) { IntRect selectionRect = box->selectionRect(x, y, start, end); r.setHeight(selectionRect.height()); r.setY(selectionRect.y()); } quads.append(convertRectToPageQuad(r, x, y)); } else { unsigned realEnd = min(box->end() + 1, end); IntRect r = box->selectionRect(x, y, start, realEnd); if (!r.isEmpty()) { if (!useSelectionHeight) { // change the height and y position because selectionRect uses selection-specific values r.setHeight(box->height()); r.setY(y + box->yPos()); } quads.append(convertRectToPageQuad(r, x, y)); } } } } InlineTextBox* RenderText::findNextInlineTextBox(int offset, int& pos) const { // The text runs point to parts of the RenderText's m_text // (they don't include '\n') // Find the text run that includes the character at offset // and return pos, which is the position of the char in the run. if (!m_firstTextBox) return 0; InlineTextBox* s = m_firstTextBox; int off = s->m_len; while (offset > off && s->nextTextBox()) { s = s->nextTextBox(); off = s->m_start + s->m_len; } // we are now in the correct text run pos = (offset > off ? s->m_len : s->m_len - (off - offset) ); return s; } VisiblePosition RenderText::positionForCoordinates(int x, int y) { if (!firstTextBox() || textLength() == 0) return VisiblePosition(element(), 0, DOWNSTREAM); // Get the offset for the position, since this will take rtl text into account. int offset; // FIXME: We should be able to roll these special cases into the general cases in the loop below. if (firstTextBox() && y < firstTextBox()->root()->bottomOverflow() && x < firstTextBox()->m_x) { // at the y coordinate of the first line or above // and the x coordinate is to the left of the first text box left edge offset = firstTextBox()->offsetForPosition(x); return VisiblePosition(element(), offset + firstTextBox()->m_start, DOWNSTREAM); } if (lastTextBox() && y >= lastTextBox()->root()->topOverflow() && x >= lastTextBox()->m_x + lastTextBox()->m_width) { // at the y coordinate of the last line or below // and the x coordinate is to the right of the last text box right edge offset = lastTextBox()->offsetForPosition(x); return VisiblePosition(element(), offset + lastTextBox()->m_start, DOWNSTREAM); } InlineTextBox* lastBoxAbove = 0; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { if (y >= box->root()->topOverflow()) { int bottom = box->root()->nextRootBox() ? box->root()->nextRootBox()->topOverflow() : box->root()->bottomOverflow(); if (y < bottom) { offset = box->offsetForPosition(x); if (x == box->m_x) // the x coordinate is equal to the left edge of this box // the affinity must be downstream so the position doesn't jump back to the previous line return VisiblePosition(element(), offset + box->m_start, DOWNSTREAM); if (x < box->m_x + box->m_width) { int half = box->m_x + box->m_width / 2; EAffinity affinity = x < half ? DOWNSTREAM : VP_UPSTREAM_IF_POSSIBLE; return VisiblePosition(element(), offset + box->m_start, affinity); } if (!box->prevOnLine() && x < box->m_x) // box is first on line // and the x coordinate is to the left of the first text box left edge return VisiblePosition(element(), offset + box->m_start, DOWNSTREAM); if (!box->nextOnLine()) // box is last on line // and the x coordinate is to the right of the last text box right edge // generate VisiblePosition, use UPSTREAM affinity if possible return VisiblePosition(element(), offset + box->m_start, VP_UPSTREAM_IF_POSSIBLE); } lastBoxAbove = box; } } return VisiblePosition(element(), lastBoxAbove ? lastBoxAbove->m_start + lastBoxAbove->m_len : 0, DOWNSTREAM); } static RenderObject* lastRendererOnPrevLine(InlineBox* box) { if (!box) return 0; RootInlineBox* root = box->root(); if (!root) return 0; if (root->endsWithBreak()) return 0; RootInlineBox* prevRoot = root->prevRootBox(); if (!prevRoot) return 0; InlineBox* lastChild = prevRoot->lastChild(); if (!lastChild) return 0; return lastChild->object(); } static inline bool atLineWrap(InlineTextBox* box, int offset) { return box->nextTextBox() && !box->nextOnLine() && offset == box->m_start + box->m_len; } IntRect RenderText::caretRect(int offset, EAffinity affinity, int* extraWidthToEndOfLine) { if (!firstTextBox() || !textLength()) return IntRect(); // Find the text box for the given offset InlineTextBox* box = 0; for (box = firstTextBox(); box; box = box->nextTextBox()) { if (box->containsCaretOffset(offset)) { // Check if downstream affinity would make us move to the next line. if (atLineWrap(box, offset) && affinity == DOWNSTREAM) { // Use the next text box box = box->nextTextBox(); offset = box->m_start; } else { InlineTextBox* prevBox = box->prevTextBox(); if (offset == box->m_start && affinity == UPSTREAM && prevBox && !box->prevOnLine()) { if (prevBox) { box = prevBox; offset = box->m_start + box->m_len; } else { RenderObject *object = lastRendererOnPrevLine(box); if (object) return object->caretRect(0, affinity); } } } break; } } if (!box) return IntRect(); int height = box->root()->bottomOverflow() - box->root()->topOverflow(); int top = box->root()->topOverflow(); int left = box->positionForOffset(offset); int rootLeft = box->root()->xPos(); // FIXME: should we use the width of the root inline box or the // width of the containing block for this? if (extraWidthToEndOfLine) *extraWidthToEndOfLine = (box->root()->width() + rootLeft) - (left + 1); int absx, absy; absolutePositionForContent(absx, absy); left += absx; top += absy; RenderBlock* cb = containingBlock(); if (style()->autoWrap()) { int availableWidth = cb->lineWidth(top); if (!box->m_reversed) left = min(left, absx + rootLeft + availableWidth - 1); else left = max(left, absx + rootLeft); } return IntRect(left, top, 3, height); } ALWAYS_INLINE int RenderText::widthFromCache(const Font& f, int start, int len, int xPos) const { if (f.isFixedPitch() && !f.isSmallCaps() && m_isAllASCII) { // FIXME: This code should be simplfied; it's only run when m_text is known to be all 0000-007F, // but is uses the general purpose Unicode direction function. int monospaceCharacterWidth = f.spaceWidth(); int tabWidth = allowTabs() ? monospaceCharacterWidth * 8 : 0; int w = 0; char previousChar = ' '; // FIXME: Preserves historical behavior, but seems wrong for start > 0. for (int i = start; i < start + len; i++) { char c = (*m_text)[i]; Direction dir = direction(c); if (dir != NonSpacingMark && dir != BoundaryNeutral) { if (c == '\t' && tabWidth) w += tabWidth - ((xPos + w) % tabWidth); else w += monospaceCharacterWidth; if (isASCIISpace(c) && !isASCIISpace(previousChar)) w += f.wordSpacing(); } previousChar = c; } return w; } return f.width(TextRun(text()->characters() + start, len, allowTabs(), xPos)); } void RenderText::trimmedPrefWidths(int leadWidth, int& beginMinW, bool& beginWS, int& endMinW, bool& endWS, bool& hasBreakableChar, bool& hasBreak, int& beginMaxW, int& endMaxW, int& minW, int& maxW, bool& stripFrontSpaces) { bool collapseWhiteSpace = style()->collapseWhiteSpace(); if (!collapseWhiteSpace) stripFrontSpaces = false; if (m_hasTab || prefWidthsDirty()) calcPrefWidths(leadWidth); int len = textLength(); if (!len || (stripFrontSpaces && m_text->containsOnlyWhitespace())) { maxW = 0; hasBreak = false; return; } minW = m_minWidth; maxW = m_maxWidth; beginWS = !stripFrontSpaces && m_hasBeginWS; endWS = m_hasEndWS; beginMinW = m_beginMinWidth; endMinW = m_endMinWidth; hasBreakableChar = m_hasBreakableChar; hasBreak = m_hasBreak; if ((*m_text)[0] == ' ' || ((*m_text)[0] == '\n' && !style()->preserveNewline()) || (*m_text)[0] == '\t') { const Font& f = style()->font(); // FIXME: This ignores first-line. if (stripFrontSpaces) { const UChar space = ' '; int spaceWidth = f.width(TextRun(&space, 1)); maxW -= spaceWidth; } else maxW += f.wordSpacing(); } stripFrontSpaces = collapseWhiteSpace && m_hasEndWS; if (!style()->autoWrap() || minW > maxW) minW = maxW; // Compute our max widths by scanning the string for newlines. if (hasBreak) { const Font& f = style()->font(); // FIXME: This ignores first-line. bool firstLine = true; beginMaxW = maxW; endMaxW = maxW; for (int i = 0; i < len; i++) { int linelen = 0; while (i + linelen < len && (*m_text)[i + linelen] != '\n') linelen++; if (linelen) { endMaxW = widthFromCache(f, i, linelen, leadWidth + endMaxW); if (firstLine) { firstLine = false; leadWidth = 0; beginMaxW = endMaxW; } i += linelen; } else if (firstLine) { beginMaxW = 0; firstLine = false; leadWidth = 0; } if (i == len - 1) // A
 run that ends with a newline, as in, e.g.,
                // 
Some text\n\nMore text
endMaxW = 0; } } } static inline bool isSpaceAccordingToStyle(UChar c, RenderStyle* style) { return c == ' ' || (c == noBreakSpace && style->nbspMode() == SPACE); } int RenderText::minPrefWidth() const { if (prefWidthsDirty()) const_cast(this)->calcPrefWidths(0); return m_minWidth; } int RenderText::maxPrefWidth() const { if (prefWidthsDirty()) const_cast(this)->calcPrefWidths(0); return m_maxWidth; } void RenderText::calcPrefWidths(int leadWidth) { ASSERT(m_hasTab || prefWidthsDirty()); m_minWidth = 0; m_beginMinWidth = 0; m_endMinWidth = 0; m_maxWidth = 0; if (isBR()) return; int currMinWidth = 0; int currMaxWidth = 0; m_hasBreakableChar = false; m_hasBreak = false; m_hasTab = false; m_hasBeginWS = false; m_hasEndWS = false; const Font& f = style()->font(); // FIXME: This ignores first-line. int wordSpacing = style()->wordSpacing(); int len = textLength(); const UChar* txt = characters(); bool needsWordSpacing = false; bool ignoringSpaces = false; bool isSpace = false; bool firstWord = true; bool firstLine = true; int nextBreakable = -1; int lastWordBoundary = 0; bool breakNBSP = style()->autoWrap() && style()->nbspMode() == SPACE; bool breakAll = (style()->wordBreak() == BreakAllWordBreak || style()->wordBreak() == BreakWordBreak) && style()->autoWrap(); for (int i = 0; i < len; i++) { UChar c = txt[i]; bool previousCharacterIsSpace = isSpace; bool isNewline = false; if (c == '\n') { if (style()->preserveNewline()) { m_hasBreak = true; isNewline = true; isSpace = false; } else isSpace = true; } else if (c == '\t') { if (!style()->collapseWhiteSpace()) { m_hasTab = true; isSpace = false; } else isSpace = true; } else isSpace = c == ' '; if ((isSpace || isNewline) && !i) m_hasBeginWS = true; if ((isSpace || isNewline) && i == len - 1) m_hasEndWS = true; if (!ignoringSpaces && style()->collapseWhiteSpace() && previousCharacterIsSpace && isSpace) ignoringSpaces = true; if (ignoringSpaces && !isSpace) ignoringSpaces = false; // Ignore spaces and soft hyphens if (ignoringSpaces) { ASSERT(lastWordBoundary == i); lastWordBoundary++; continue; } else if (c == softHyphen) { currMaxWidth += widthFromCache(f, lastWordBoundary, i - lastWordBoundary, leadWidth + currMaxWidth); lastWordBoundary = i + 1; continue; } bool hasBreak = breakAll || isBreakable(txt, i, len, nextBreakable, breakNBSP); bool betweenWords = true; int j = i; while (c != '\n' && !isSpaceAccordingToStyle(c, style()) && c != '\t' && c != softHyphen) { j++; if (j == len) break; c = txt[j]; if (isBreakable(txt, j, len, nextBreakable, breakNBSP)) break; if (breakAll) { betweenWords = false; break; } } int wordLen = j - i; if (wordLen) { int w = widthFromCache(f, i, wordLen, leadWidth + currMaxWidth); currMinWidth += w; if (betweenWords) { if (lastWordBoundary == i) currMaxWidth += w; else currMaxWidth += widthFromCache(f, lastWordBoundary, j - lastWordBoundary, leadWidth + currMaxWidth); lastWordBoundary = j; } bool isSpace = (j < len) && isSpaceAccordingToStyle(c, style()); bool isCollapsibleWhiteSpace = (j < len) && style()->isCollapsibleWhiteSpace(c); if (j < len && style()->autoWrap()) m_hasBreakableChar = true; // Add in wordSpacing to our currMaxWidth, but not if this is the last word on a line or the // last word in the run. if (wordSpacing && (isSpace || isCollapsibleWhiteSpace) && !containsOnlyWhitespace(j, len-j)) currMaxWidth += wordSpacing; if (firstWord) { firstWord = false; // If the first character in the run is breakable, then we consider ourselves to have a beginning // minimum width of 0, since a break could occur right before our run starts, preventing us from ever // being appended to a previous text run when considering the total minimum width of the containing block. if (hasBreak) m_hasBreakableChar = true; m_beginMinWidth = hasBreak ? 0 : w; } m_endMinWidth = w; if (currMinWidth > m_minWidth) m_minWidth = currMinWidth; currMinWidth = 0; i += wordLen - 1; } else { // Nowrap can never be broken, so don't bother setting the // breakable character boolean. Pre can only be broken if we encounter a newline. if (style()->autoWrap() || isNewline) m_hasBreakableChar = true; if (currMinWidth > m_minWidth) m_minWidth = currMinWidth; currMinWidth = 0; if (isNewline) { // Only set if preserveNewline was true and we saw a newline. if (firstLine) { firstLine = false; leadWidth = 0; if (!style()->autoWrap()) m_beginMinWidth = currMaxWidth; } if (currMaxWidth > m_maxWidth) m_maxWidth = currMaxWidth; currMaxWidth = 0; } else { currMaxWidth += f.width(TextRun(txt + i, 1, allowTabs(), leadWidth + currMaxWidth)); needsWordSpacing = isSpace && !previousCharacterIsSpace && i == len - 1; } ASSERT(lastWordBoundary == i); lastWordBoundary++; } } if (needsWordSpacing && len > 1 || ignoringSpaces && !firstWord) currMaxWidth += wordSpacing; m_minWidth = max(currMinWidth, m_minWidth); m_maxWidth = max(currMaxWidth, m_maxWidth); if (!style()->autoWrap()) m_minWidth = m_maxWidth; if (style()->whiteSpace() == PRE) { if (firstLine) m_beginMinWidth = m_maxWidth; m_endMinWidth = currMaxWidth; } setPrefWidthsDirty(false); } bool RenderText::containsOnlyWhitespace(unsigned from, unsigned len) const { unsigned currPos; for (currPos = from; currPos < from + len && ((*m_text)[currPos] == '\n' || (*m_text)[currPos] == ' ' || (*m_text)[currPos] == '\t'); currPos++) { } return currPos >= (from + len); } int RenderText::minXPos() const { if (!m_firstTextBox) return 0; // FIXME: we should not use an arbitrary value like this. Perhaps we should use INT_MAX. int minXPos = 6666666; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) minXPos = min(minXPos, static_cast(box->m_x)); return minXPos; } int RenderText::xPos() const { return m_firstTextBox ? m_firstTextBox->m_x : 0; } int RenderText::yPos() const { return m_firstTextBox ? m_firstTextBox->m_y : 0; } void RenderText::setSelectionState(SelectionState state) { InlineTextBox* box; m_selectionState = state; if (state == SelectionStart || state == SelectionEnd || state == SelectionBoth) { int startPos, endPos; selectionStartEnd(startPos, endPos); if (selectionState() == SelectionStart) { endPos = textLength(); // to handle selection from end of text to end of line if (startPos != 0 && startPos == endPos) startPos = endPos - 1; } else if (selectionState() == SelectionEnd) startPos = 0; for (box = firstTextBox(); box; box = box->nextTextBox()) { if (box->isSelected(startPos, endPos)) { RootInlineBox* line = box->root(); if (line) line->setHasSelectedChildren(true); } } } else { for (box = firstTextBox(); box; box = box->nextTextBox()) { RootInlineBox* line = box->root(); if (line) line->setHasSelectedChildren(state == SelectionInside); } } containingBlock()->setSelectionState(state); } void RenderText::setTextWithOffset(PassRefPtr text, unsigned offset, unsigned len, bool force) { unsigned oldLen = textLength(); unsigned newLen = text->length(); int delta = newLen - oldLen; unsigned end = len ? offset + len - 1 : offset; RootInlineBox* firstRootBox = 0; RootInlineBox* lastRootBox = 0; bool dirtiedLines = false; // Dirty all text boxes that include characters in between offset and offset+len. for (InlineTextBox* curr = firstTextBox(); curr; curr = curr->nextTextBox()) { // Text run is entirely before the affected range. if (curr->end() < offset) continue; // Text run is entirely after the affected range. if (curr->start() > end) { curr->offsetRun(delta); RootInlineBox* root = curr->root(); if (!firstRootBox) { firstRootBox = root; if (!dirtiedLines) { // The affected area was in between two runs. Go ahead and mark the root box of // the run after the affected area as dirty. firstRootBox->markDirty(); dirtiedLines = true; } } lastRootBox = root; } else if (curr->end() >= offset && curr->end() <= end) { // Text run overlaps with the left end of the affected range. curr->dirtyLineBoxes(); dirtiedLines = true; } else if (curr->start() <= offset && curr->end() >= end) { // Text run subsumes the affected range. curr->dirtyLineBoxes(); dirtiedLines = true; } else if (curr->start() <= end && curr->end() >= end) { // Text run overlaps with right end of the affected range. curr->dirtyLineBoxes(); dirtiedLines = true; } } // Now we have to walk all of the clean lines and adjust their cached line break information // to reflect our updated offsets. if (lastRootBox) lastRootBox = lastRootBox->nextRootBox(); if (firstRootBox) { RootInlineBox* prev = firstRootBox->prevRootBox(); if (prev) firstRootBox = prev; } for (RootInlineBox* curr = firstRootBox; curr && curr != lastRootBox; curr = curr->nextRootBox()) { if (curr->lineBreakObj() == this && curr->lineBreakPos() > end) curr->setLineBreakPos(curr->lineBreakPos() + delta); } m_linesDirty = dirtiedLines; setText(text, force); } static inline bool isInlineFlowOrEmptyText(RenderObject* o) { if (o->isInlineFlow()) return true; if (!o->isText()) return false; StringImpl* text = static_cast(o)->text(); if (!text) return true; return !text->length(); } UChar RenderText::previousCharacter() { // find previous text renderer if one exists RenderObject* previousText = this; while ((previousText = previousText->previousInPreOrder())) if (!isInlineFlowOrEmptyText(previousText)) break; UChar prev = ' '; if (previousText && previousText->isText()) if (StringImpl* previousString = static_cast(previousText)->text()) prev = (*previousString)[previousString->length() - 1]; return prev; } void RenderText::setTextInternal(PassRefPtr text) { m_text = text; ASSERT(m_text); m_text = m_text->replace('\\', backslashAsCurrencySymbol()); #if ENABLE(SVG) if (isSVGText()) { if (style() && style()->whiteSpace() == PRE) { // Spec: When xml:space="preserve", the SVG user agent will do the following using a // copy of the original character data content. It will convert all newline and tab // characters into space characters. Then, it will draw all space characters, including // leading, trailing and multiple contiguous space characters. m_text = m_text->replace('\n', ' '); // If xml:space="preserve" is set, white-space is set to "pre", which // preserves leading, trailing & contiguous space character for us. } else { // Spec: When xml:space="default", the SVG user agent will do the following using a // copy of the original character data content. First, it will remove all newline // characters. Then it will convert all tab characters into space characters. // Then, it will strip off all leading and trailing space characters. // Then, all contiguous space characters will be consolidated. m_text = m_text->replace('\n', StringImpl::empty()); // If xml:space="default" is set, white-space is set to "nowrap", which handles // leading, trailing & contiguous space character removal for us. } m_text = m_text->replace('\t', ' '); } #endif if (style()) { switch (style()->textTransform()) { case TTNONE: break; case CAPITALIZE: { m_text = m_text->capitalize(previousCharacter()); break; } case UPPERCASE: m_text = m_text->upper(); break; case LOWERCASE: m_text = m_text->lower(); break; } // We use the same characters here as for list markers. // See the listMarkerText function in RenderListMarker.cpp. switch (style()->textSecurity()) { case TSNONE: break; case TSCIRCLE: m_text = m_text->secure(BigDot, m_shouldSecureLastCharacter); break; case TSDISC: m_text = m_text->secure(BigDot, m_shouldSecureLastCharacter); break; case TSSQUARE: m_text = m_text->secure(BigDot, m_shouldSecureLastCharacter); } } ASSERT(m_text); ASSERT(!isBR() || (textLength() == 1 && (*m_text)[0] == '\n')); m_isAllASCII = charactersAreAllASCII(m_text.get()); } void RenderText::setText(PassRefPtr text, bool force) { ASSERT(text); if (!force && equal(m_text.get(), text.get())) return; setTextInternal(text); setNeedsLayoutAndPrefWidthsRecalc(); } void RenderText::secureLastCharacter(Timer* aTimer) { secureLastCharacter(); } static const float revealLastCharacterDurationInSeconds = 2.0f; void RenderText::momentarilyRevealLastCharacter() { m_shouldSecureLastCharacter = false; if (!gSecureLastCharacterTimers) gSecureLastCharacterTimers = new TimerMap; Timer* secureLastCharacterTimer; if (m_hasSecureLastCharacterTimer) { secureLastCharacterTimer = gSecureLastCharacterTimers->get(this); secureLastCharacterTimer->stop(); } else { secureLastCharacterTimer = new Timer(this, &RenderText::secureLastCharacter); gSecureLastCharacterTimers->add(this, secureLastCharacterTimer); m_hasSecureLastCharacterTimer = true; } secureLastCharacterTimer->startOneShot(revealLastCharacterDurationInSeconds); } void RenderText::secureLastCharacter() { m_shouldSecureLastCharacter = true; setText(m_text.get(), true); } int RenderText::height() const { int retval = 0; if (firstTextBox()) retval = lastTextBox()->m_y + lastTextBox()->height() - firstTextBox()->m_y; return retval; } short RenderText::lineHeight(bool firstLine, bool) const { // Always use the interior line height of the parent (e.g., if our parent is an inline block). return parent()->lineHeight(firstLine, true); } void RenderText::dirtyLineBoxes(bool fullLayout, bool) { if (fullLayout) deleteTextBoxes(); else if (!m_linesDirty) { for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) box->dirtyLineBoxes(); } m_linesDirty = false; } InlineTextBox* RenderText::createInlineTextBox() { return new (renderArena()) InlineTextBox(this); } InlineBox* RenderText::createInlineBox(bool, bool isRootLineBox, bool) { ASSERT(!isRootLineBox); InlineTextBox* textBox = createInlineTextBox(); if (!m_firstTextBox) m_firstTextBox = m_lastTextBox = textBox; else { m_lastTextBox->setNextLineBox(textBox); textBox->setPreviousLineBox(m_lastTextBox); m_lastTextBox = textBox; } return textBox; } void RenderText::position(InlineBox* box) { InlineTextBox* s = static_cast(box); // FIXME: should not be needed!!! if (!s->m_len) { // We want the box to be destroyed. s->remove(); s->destroy(renderArena()); m_firstTextBox = m_lastTextBox = 0; return; } m_containsReversedText |= s->m_reversed; } unsigned int RenderText::width(unsigned int from, unsigned int len, int xPos, bool firstLine) const { if (from >= textLength()) return 0; if (from + len > textLength()) len = textLength() - from; return width(from, len, style(firstLine)->font(), xPos); } unsigned int RenderText::width(unsigned int from, unsigned int len, const Font& f, int xPos) const { if (!characters() || from > textLength()) return 0; if (from + len > textLength()) len = textLength() - from; int w; if (&f == &style()->font()) { if (!style()->preserveNewline() && !from && len == textLength()) w = maxPrefWidth(); else w = widthFromCache(f, from, len, xPos); } else w = f.width(TextRun(text()->characters() + from, len, allowTabs(), xPos)); return w; } int RenderText::width() const { // FIXME: we should not use an arbitrary value like this. Perhaps we should use INT_MAX. int minx = 100000000; int maxx = 0; // slooow for (InlineTextBox* s = firstTextBox(); s; s = s->nextTextBox()) { if (s->m_x < minx) minx = s->m_x; if (s->m_x + s->m_width > maxx) maxx = s->m_x + s->m_width; } return max(0, maxx - minx); } IntRect RenderText::absoluteClippedOverflowRect() { RenderObject* cb = containingBlock(); return cb->absoluteClippedOverflowRect(); } IntRect RenderText::selectionRect(bool clipToVisibleContent) { ASSERT(!needsLayout()); IntRect rect; if (selectionState() == SelectionNone) return rect; RenderBlock* cb = containingBlock(); if (!cb) return rect; // Now calculate startPos and endPos for painting selection. // We include a selection while endPos > 0 int startPos, endPos; if (selectionState() == SelectionInside) { // We are fully selected. startPos = 0; endPos = textLength(); } else { selectionStartEnd(startPos, endPos); if (selectionState() == SelectionStart) endPos = textLength(); else if (selectionState() == SelectionEnd) startPos = 0; } if (startPos == endPos) return rect; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) rect.unite(box->selectionRect(0, 0, startPos, endPos)); if (clipToVisibleContent) computeAbsoluteRepaintRect(rect); else { if (cb->hasColumns()) cb->adjustRectForColumns(rect); int absx, absy; absolutePosition(absx, absy); rect.move(absx, absy); } return rect; } short RenderText::verticalPositionHint(bool firstLine) const { if (parent()->isReplaced()) return 0; // Treat inline blocks just like blocks. There can't be any vertical position hint. return parent()->verticalPositionHint(firstLine); } int RenderText::caretMinOffset() const { InlineTextBox* box = firstTextBox(); if (!box) return 0; int minOffset = box->m_start; for (box = box->nextTextBox(); box; box = box->nextTextBox()) minOffset = min(minOffset, box->m_start); return minOffset; } int RenderText::caretMaxOffset() const { InlineTextBox* box = lastTextBox(); if (!box) return textLength(); int maxOffset = box->m_start + box->m_len; for (box = box->prevTextBox(); box; box = box->prevTextBox()) maxOffset = max(maxOffset, box->m_start + box->m_len); return maxOffset; } unsigned RenderText::caretMaxRenderedOffset() const { int l = 0; for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) l += box->m_len; return l; } int RenderText::previousOffset(int current) const { StringImpl* si = m_text.get(); TextBreakIterator* iterator = characterBreakIterator(si->characters(), si->length()); if (!iterator) return current - 1; long result = textBreakPreceding(iterator, current); if (result == TextBreakDone) result = current - 1; return result; } int RenderText::nextOffset(int current) const { StringImpl* si = m_text.get(); TextBreakIterator* iterator = characterBreakIterator(si->characters(), si->length()); if (!iterator) return current + 1; long result = textBreakFollowing(iterator, current); if (result == TextBreakDone) result = current + 1; return result; } InlineBox* RenderText::inlineBox(int offset, EAffinity affinity) { for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { if (box->containsCaretOffset(offset)) { if (atLineWrap(box, offset) && affinity == DOWNSTREAM) return box->nextTextBox(); return box; } if (offset < box->m_start) // The offset we're looking for is before this node // this means the offset must be in content that is // not rendered. return box->prevTextBox() ? box->prevTextBox() : firstTextBox(); } return 0; } #ifndef NDEBUG void RenderText::checkConsistency() const { #ifdef CHECK_CONSISTENCY const InlineTextBox* prev = 0; for (const InlineTextBox* child = m_firstTextBox; child != 0; child = child->nextTextBox()) { ASSERT(child->object() == this); ASSERT(child->prevTextBox() == prev); prev = child; } ASSERT(prev == m_lastTextBox); #endif } #endif } // namespace WebCore