#ifndef TouchEvent_h
#define TouchEvent_h
#include <wtf/Platform.h>
#if ENABLE(TOUCH_EVENTS)
#include <wtf/RefPtr.h>
#include "MouseRelatedEvent.h"
#include "TouchList.h"
namespace WebCore {
class TouchEvent : public MouseRelatedEvent {
public:
TouchEvent() {}
TouchEvent( const AtomicString& type, bool canBubble, bool cancelable, AbstractView* view, int detail,
int screenX, int screenY, int pageX, int pageY,
bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
TouchList* touches, TouchList* targetTouches, TouchList* changedTouches,
float scale, float rotation, bool isSimulated = false);
virtual ~TouchEvent() {}
void initTouchEvent(const AtomicString& type, bool canBubble, bool cancelable, AbstractView* view, int detail,
int screenX, int screenY, int clientX, int clientY,
bool ctrlKey, bool altKey, bool shiftKey, bool metaKey,
TouchList* touches, TouchList* targetTouches, TouchList* changedTouches,
float scale, float rotation);
virtual bool isTouchEvent() const { return true; }
TouchList* touches() const { return m_touches.get(); }
TouchList* targetTouches() const { return m_targetTouches.get(); }
TouchList* changedTouches() const { return m_changedTouches.get(); }
float scale() const { return m_scale; }
float rotation() const { return m_rotation; }
private:
RefPtr<TouchList> m_touches;
RefPtr<TouchList> m_targetTouches;
RefPtr<TouchList> m_changedTouches;
float m_scale;
float m_rotation;
};
}
#endif // ENABLE(TOUCH_EVENTS)
#endif // TouchEvent_h