/** * This file is part of the html renderer for KDE. * * Copyright (C) 2003, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ // ------------------------------------------------------------------------- #include "config.h" #include "EllipsisBox.h" #include "GraphicsContext.h" namespace WebCore { void EllipsisBox::paint(RenderObject::PaintInfo& i, int _tx, int _ty) { GraphicsContext* p = i.p; RenderStyle* _style = m_firstLine ? m_object->firstLineStyle() : m_object->style(); if (_style->font() != p->font()) p->setFont(_style->font()); Color textColor = _style->color(); if (textColor != p->pen().color()) p->setPen(textColor); bool setShadow = false; if (_style->textShadow()) { p->setShadow(IntSize(_style->textShadow()->x, _style->textShadow()->y), _style->textShadow()->blur, _style->textShadow()->color); setShadow = true; } const String& str = m_str; p->drawText(TextRun(str.impl()), IntPoint(m_x + _tx, m_y + _ty + m_baseline), TextStyle(0, 0, 0, false, _style->visuallyOrdered())); if (setShadow) p->clearShadow(); if (m_markupBox) { // Paint the markup box _tx += m_x + m_width - m_markupBox->xPos(); _ty += m_y + m_baseline - (m_markupBox->yPos() + m_markupBox->baseline()); m_markupBox->paint(i, _tx, _ty); } } bool EllipsisBox::nodeAtPoint(RenderObject::NodeInfo& info, int x, int y, int tx, int ty) { tx += m_x; ty += m_y; // Hit test the markup box. if (m_markupBox) { int mtx = tx + m_width - m_markupBox->xPos(); int mty = ty + m_baseline - (m_markupBox->yPos() + m_markupBox->baseline()); if (m_markupBox->nodeAtPoint(info, x, y, mtx, mty)) { object()->setInnerNode(info); return true; } } if (object()->style()->visibility() == VISIBLE && IntRect(tx, ty, m_width, m_height).contains(x, y)) { object()->setInnerNode(info); return true; } return false; } }