SVGAnimatedNumberOptionalNumber.cpp [plain text]
#include "config.h"
#if ENABLE(SVG)
#include "SVGAnimatedNumberOptionalNumber.h"
#include "SVGAnimateElement.h"
#include "SVGAnimatedNumber.h"
#include "SVGParserUtilities.h"
using namespace std;
namespace WebCore {
SVGAnimatedNumberOptionalNumberAnimator::SVGAnimatedNumberOptionalNumberAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedNumberOptionalNumber, animationElement, contextElement)
{
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedNumberOptionalNumberAnimator::constructFromString(const String& string)
{
OwnPtr<SVGAnimatedType> animtedType = SVGAnimatedType::createNumberOptionalNumber(new pair<float, float>);
pair<float, float>& animatedNumber = animtedType->numberOptionalNumber();
if (!parseNumberOptionalNumber(string, animatedNumber.first, animatedNumber.second)) {
animatedNumber.first = 0;
animatedNumber.second = 0;
}
return animtedType.release();
}
PassOwnPtr<SVGAnimatedType> SVGAnimatedNumberOptionalNumberAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return SVGAnimatedType::createNumberOptionalNumber(constructFromBaseValues<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes));
}
void SVGAnimatedNumberOptionalNumberAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
}
void SVGAnimatedNumberOptionalNumberAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
{
resetFromBaseValues<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes, type, &SVGAnimatedType::numberOptionalNumber);
}
void SVGAnimatedNumberOptionalNumberAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
}
void SVGAnimatedNumberOptionalNumberAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForTypes<SVGAnimatedNumber, SVGAnimatedNumber>(animatedTypes);
}
void SVGAnimatedNumberOptionalNumberAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
{
ASSERT(from->type() == AnimatedNumberOptionalNumber);
ASSERT(from->type() == to->type());
const pair<float, float>& fromNumberPair = from->numberOptionalNumber();
pair<float, float>& toNumberPair = to->numberOptionalNumber();
toNumberPair.first += fromNumberPair.first;
toNumberPair.second += fromNumberPair.second;
}
void SVGAnimatedNumberOptionalNumberAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
const pair<float, float>& fromNumberPair = m_animationElement->animationMode() == ToAnimation ? animated->numberOptionalNumber() : from->numberOptionalNumber();
const pair<float, float>& toNumberPair = to->numberOptionalNumber();
const pair<float, float>& toAtEndOfDurationNumberPair = toAtEndOfDuration->numberOptionalNumber();
pair<float, float>& animatedNumberPair = animated->numberOptionalNumber();
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumberPair.first, toNumberPair.first, toAtEndOfDurationNumberPair.first, animatedNumberPair.first);
m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromNumberPair.second, toNumberPair.second, toAtEndOfDurationNumberPair.second, animatedNumberPair.second);
}
float SVGAnimatedNumberOptionalNumberAnimator::calculateDistance(const String&, const String&)
{
return -1;
}
}
#endif // ENABLE(SVG)