/* * Copyright (C) 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef FrameSnapshottingMac_h #define FrameSnapshottingMac_h #if PLATFORM(IOS) #include <CoreGraphics/CoreGraphics.h> enum NodeImageFlag { DrawNormally = 0, AllowDownsampling = 1, DrawContentBehindTransparentNodes = 1 << 1 }; typedef unsigned NodeImageFlags; #else OBJC_CLASS NSImage; #endif // PLATFORM(IOS) namespace WebCore { class Frame; class Range; class Node; #if !PLATFORM(IOS) NSImage* selectionImage(Frame*, bool forceBlackText = false); NSImage* rangeImage(Frame*, Range*, bool forceBlackText = false); NSImage* snapshotDragImage(Frame*, Node*, NSRect* imageRect, NSRect* elementRect); NSImage* imageFromRect(Frame*, NSRect); #else CGImageRef selectionImage(Frame*, bool forceBlackText = false); CGImageRef rangeImage(Frame*, Range*, bool forceBlackText = false); CGImageRef nodeImage(Frame*, Node*, NodeImageFlags flags = DrawNormally); CGImageRef imageFromRect(Frame*, CGRect, bool allowDownsampling = false); #endif // !PLATFORM(IOS) } #endif // FrameSnapshottingMac_h