/** * Copyright (C) 2007 Rob Buis * Copyright (C) 2007 Nikolas Zimmermann * Copyright (C) Research In Motion Limited 2010. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "SVGInlineTextBox.h" #if ENABLE(SVG) #include "FloatConversion.h" #include "FontCache.h" #include "Frame.h" #include "FrameView.h" #include "GraphicsContext.h" #include "HitTestResult.h" #include "InlineFlowBox.h" #include "PointerEventsHitRules.h" #include "RenderBlock.h" #include "RenderSVGInlineText.h" #include "RenderSVGResource.h" #include "RenderSVGResourceSolidColor.h" #include "SVGRenderingContext.h" #include "SVGResourcesCache.h" #include "SVGRootInlineBox.h" #include "SVGTextRunRenderingContext.h" using namespace std; namespace WebCore { SVGInlineTextBox::SVGInlineTextBox(RenderObject* object) : InlineTextBox(object) , m_logicalHeight(0) , m_paintingResourceMode(ApplyToDefaultMode) , m_startsNewTextChunk(false) , m_paintingResource(0) { } void SVGInlineTextBox::dirtyLineBoxes() { InlineTextBox::dirtyLineBoxes(); // Clear the now stale text fragments clearTextFragments(); } int SVGInlineTextBox::offsetForPosition(float, bool) const { // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs. // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.) ASSERT_NOT_REACHED(); return 0; } int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const { RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); float scalingFactor = textRenderer->scalingFactor(); ASSERT(scalingFactor); RenderStyle* style = textRenderer->style(); ASSERT(style); TextRun textRun = constructTextRun(style, fragment); // Eventually handle lengthAdjust="spacingAndGlyphs". // FIXME: Handle vertical text. AffineTransform fragmentTransform; fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale())); return fragment.characterOffset - start() + textRenderer->scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs); } float SVGInlineTextBox::positionForOffset(int) const { // SVG doesn't use the offset <-> position selection system. ASSERT_NOT_REACHED(); return 0; } FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style) { ASSERT(startPosition < endPosition); ASSERT(style); FontCachePurgePreventer fontCachePurgePreventer; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); float scalingFactor = textRenderer->scalingFactor(); ASSERT(scalingFactor); const Font& scaledFont = textRenderer->scaledFont(); const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics(); FloatPoint textOrigin(fragment.x, fragment.y); if (scalingFactor != 1) textOrigin.scale(scalingFactor, scalingFactor); textOrigin.move(0, -scaledFontMetrics.floatAscent()); FloatRect selectionRect = scaledFont.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height * scalingFactor, startPosition, endPosition); if (scalingFactor == 1) return selectionRect; selectionRect.scale(1 / scalingFactor); return selectionRect; } LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition) { int boxStart = start(); startPosition = max(startPosition - boxStart, 0); endPosition = min(endPosition - boxStart, static_cast(len())); if (startPosition >= endPosition) return LayoutRect(); RenderText* text = textRenderer(); ASSERT(text); RenderStyle* style = text->style(); ASSERT(style); AffineTransform fragmentTransform; FloatRect selectionRect; int fragmentStartPosition = 0; int fragmentEndPosition = 0; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); selectionRect.unite(fragmentRect); } return enclosingIntRect(selectionRect); } static inline bool textShouldBePainted(RenderSVGInlineText* textRenderer) { // Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)". // If the absolute font size on screen is below x=0.5, don't render anything. return textRenderer->scaledFont().pixelSize(); } void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo) { ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); ASSERT(truncation() == cNoTruncation); if (renderer()->style()->visibility() != VISIBLE) return; RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); ASSERT(!parentRenderer->document()->printing()); // Determine whether or not we're selected. bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; bool hasSelection = selectionState() != RenderObject::SelectionNone; if (!hasSelection || paintSelectedTextOnly) return; Color backgroundColor = renderer()->selectionBackgroundColor(); if (!backgroundColor.isValid() || !backgroundColor.alpha()) return; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); if (!textShouldBePainted(textRenderer)) return; RenderStyle* style = parentRenderer->style(); ASSERT(style); RenderStyle* selectionStyle = style; if (hasSelection) { selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); if (!selectionStyle) selectionStyle = style; } int startPosition, endPosition; selectionStartEnd(startPosition, endPosition); int fragmentStartPosition = 0; int fragmentEndPosition = 0; AffineTransform fragmentTransform; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { SVGTextFragment& fragment = m_textFragments.at(i); ASSERT(!m_paintingResource); fragmentStartPosition = startPosition; fragmentEndPosition = endPosition; if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) continue; GraphicsContextStateSaver stateSaver(*paintInfo.context); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) paintInfo.context->concatCTM(fragmentTransform); paintInfo.context->setFillColor(backgroundColor, style->colorSpace()); paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor, style->colorSpace()); m_paintingResourceMode = ApplyToDefaultMode; } ASSERT(!m_paintingResource); } void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint&, LayoutUnit, LayoutUnit) { ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); ASSERT(truncation() == cNoTruncation); if (renderer()->style()->visibility() != VISIBLE) return; // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox. // If we ever need that for SVG, it's very easy to refactor and reuse the code. RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; bool hasSelection = !parentRenderer->document()->printing() && selectionState() != RenderObject::SelectionNone; if (!hasSelection && paintSelectedTextOnly) return; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); if (!textShouldBePainted(textRenderer)) return; RenderStyle* style = parentRenderer->style(); ASSERT(style); const SVGRenderStyle* svgStyle = style->svgStyle(); ASSERT(svgStyle); bool hasFill = svgStyle->hasFill(); bool hasVisibleStroke = svgStyle->hasVisibleStroke(); RenderStyle* selectionStyle = style; if (hasSelection) { selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); if (selectionStyle) { const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle(); ASSERT(svgSelectionStyle); if (!hasFill) hasFill = svgSelectionStyle->hasFill(); if (!hasVisibleStroke) hasVisibleStroke = svgSelectionStyle->hasVisibleStroke(); } else selectionStyle = style; } if (textRenderer->frame() && textRenderer->frame()->view() && textRenderer->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask) { hasFill = true; hasVisibleStroke = false; } AffineTransform fragmentTransform; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { SVGTextFragment& fragment = m_textFragments.at(i); ASSERT(!m_paintingResource); GraphicsContextStateSaver stateSaver(*paintInfo.context); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) paintInfo.context->concatCTM(fragmentTransform); // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations. int decorations = style->textDecorationsInEffect(); if (decorations & UNDERLINE) paintDecoration(paintInfo.context, UNDERLINE, fragment); if (decorations & OVERLINE) paintDecoration(paintInfo.context, OVERLINE, fragment); // Fill text if (hasFill) { m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode; paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); } // Stroke text if (hasVisibleStroke) { m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode; paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); } // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text. if (decorations & LINE_THROUGH) paintDecoration(paintInfo.context, LINE_THROUGH, fragment); m_paintingResourceMode = ApplyToDefaultMode; } ASSERT(!m_paintingResource); } bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, float scalingFactor, RenderObject* renderer, RenderStyle* style) { ASSERT(scalingFactor); ASSERT(renderer); ASSERT(style); ASSERT(m_paintingResourceMode != ApplyToDefaultMode); Color fallbackColor; if (m_paintingResourceMode & ApplyToFillMode) m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor); else if (m_paintingResourceMode & ApplyToStrokeMode) m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor); else { // We're either called for stroking or filling. ASSERT_NOT_REACHED(); } if (!m_paintingResource) return false; if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) { if (fallbackColor.isValid()) { RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); fallbackResource->setColor(fallbackColor); m_paintingResource = fallbackResource; m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode); } } if (scalingFactor != 1 && m_paintingResourceMode & ApplyToStrokeMode) context->setStrokeThickness(context->strokeThickness() * scalingFactor); return true; } void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path) { ASSERT(m_paintingResource); RenderObject* parentRenderer = parent()->renderer(); ASSERT(parentRenderer); m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path, /*RenderSVGShape*/ 0); m_paintingResource = 0; } bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, float scalingFactor, TextRun& textRun, RenderStyle* style) { bool acquiredResource = acquirePaintingResource(context, scalingFactor, parent()->renderer(), style); if (!acquiredResource) return false; #if ENABLE(SVG_FONTS) // SVG Fonts need access to the painting resource used to draw the current text chunk. TextRun::RenderingContext* renderingContext = textRun.renderingContext(); if (renderingContext) static_cast(renderingContext)->setActivePaintingResource(m_paintingResource); #endif return true; } void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun) { releasePaintingResource(context, /* path */0); #if ENABLE(SVG_FONTS) TextRun::RenderingContext* renderingContext = textRun.renderingContext(); if (renderingContext) static_cast(renderingContext)->setActivePaintingResource(0); #else UNUSED_PARAM(textRun); #endif } TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const { ASSERT(style); ASSERT(textRenderer()); RenderText* text = textRenderer(); ASSERT(text); TextRun run(text->characters() + fragment.characterOffset , fragment.length , false /* allowTabs */ , 0 /* xPos, only relevant with allowTabs=true */ , 0 /* padding, only relevant for justified text, not relevant for SVG */ , TextRun::AllowTrailingExpansion , direction() , dirOverride() || style->rtlOrdering() == VisualOrder /* directionalOverride */); if (textRunNeedsRenderingContext(style->font())) run.setRenderingContext(SVGTextRunRenderingContext::create(text)); run.disableRoundingHacks(); run.disableRoundingHacks(); // We handle letter & word spacing ourselves. run.disableSpacing(); // Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring. run.setCharactersLength(text->textLength() - fragment.characterOffset); ASSERT(run.charactersLength() >= run.length()); return run; } bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const { if (startPosition >= endPosition) return false; int offset = static_cast(fragment.characterOffset) - start(); int length = static_cast(fragment.length); if (startPosition >= offset + length || endPosition <= offset) return false; if (startPosition < offset) startPosition = 0; else startPosition -= offset; if (endPosition > offset + length) endPosition = length; else { ASSERT(endPosition >= offset); endPosition -= offset; } ASSERT(startPosition < endPosition); return true; } static inline float positionOffsetForDecoration(ETextDecoration decoration, const FontMetrics& fontMetrics, float thickness) { // FIXME: For SVG Fonts we need to use the attributes defined in the if specified. // Compatible with Batik/Opera. if (decoration == UNDERLINE) return fontMetrics.floatAscent() + thickness * 1.5f; if (decoration == OVERLINE) return thickness; if (decoration == LINE_THROUGH) return fontMetrics.floatAscent() * 5 / 8.0f; ASSERT_NOT_REACHED(); return 0.0f; } static inline float thicknessForDecoration(ETextDecoration, const Font& font) { // FIXME: For SVG Fonts we need to use the attributes defined in the if specified. // Compatible with Batik/Opera return font.size() / 20.0f; } static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox) { // Lookup first render object in parent hierarchy which has text-decoration set. RenderObject* renderer = 0; while (parentBox) { renderer = parentBox->renderer(); if (renderer->style() && renderer->style()->textDecoration() != TDNONE) break; parentBox = parentBox->parent(); } ASSERT(renderer); return renderer; } void SVGInlineTextBox::paintDecoration(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment) { if (textRenderer()->style()->textDecorationsInEffect() == TDNONE) return; // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours. RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent()); RenderStyle* decorationStyle = decorationRenderer->style(); ASSERT(decorationStyle); if (decorationStyle->visibility() == HIDDEN) return; const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle(); ASSERT(svgDecorationStyle); bool hasDecorationFill = svgDecorationStyle->hasFill(); bool hasVisibleDecorationStroke = svgDecorationStyle->hasVisibleStroke(); if (hasDecorationFill) { m_paintingResourceMode = ApplyToFillMode; paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); } if (hasVisibleDecorationStroke) { m_paintingResourceMode = ApplyToStrokeMode; paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); } } static inline void normalizeTransform(AffineTransform& transform) { // Obtain consistent numerical results for the AffineTransform on both 32/64bit platforms. // Tested with SnowLeopard on Core Duo vs. Core 2 Duo. static const float s_floatEpsilon = std::numeric_limits::epsilon(); if (fabs(transform.a() - 1) <= s_floatEpsilon) transform.setA(1); else if (fabs(transform.a() + 1) <= s_floatEpsilon) transform.setA(-1); if (fabs(transform.d() - 1) <= s_floatEpsilon) transform.setD(1); else if (fabs(transform.d() + 1) <= s_floatEpsilon) transform.setD(-1); if (fabs(transform.e()) <= s_floatEpsilon) transform.setE(0); if (fabs(transform.f()) <= s_floatEpsilon) transform.setF(0); } void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, ETextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer) { ASSERT(!m_paintingResource); ASSERT(m_paintingResourceMode != ApplyToDefaultMode); RenderStyle* decorationStyle = decorationRenderer->style(); ASSERT(decorationStyle); float scalingFactor = 1; Font scaledFont; RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont); ASSERT(scalingFactor); // The initial y value refers to overline position. float thickness = thicknessForDecoration(decoration, scaledFont); if (fragment.width <= 0 && thickness <= 0) return; FloatPoint decorationOrigin(fragment.x, fragment.y); float width = fragment.width; const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics(); GraphicsContextStateSaver stateSaver(*context); if (scalingFactor != 1) { width *= scalingFactor; decorationOrigin.scale(scalingFactor, scalingFactor); AffineTransform newTransform = context->getCTM(); newTransform.scale(1 / scalingFactor); normalizeTransform(newTransform); context->setCTM(newTransform); } decorationOrigin.move(0, -scaledFontMetrics.floatAscent() + positionOffsetForDecoration(decoration, scaledFontMetrics, thickness)); Path path; path.addRect(FloatRect(decorationOrigin, FloatSize(width, thickness))); if (acquirePaintingResource(context, scalingFactor, decorationRenderer, decorationStyle)) releasePaintingResource(context, &path); } void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition) { RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); float scalingFactor = textRenderer->scalingFactor(); ASSERT(scalingFactor); const Font& scaledFont = textRenderer->scaledFont(); const ShadowData* shadow = style->textShadow(); FloatPoint textOrigin(fragment.x, fragment.y); FloatSize textSize(fragment.width, fragment.height); if (scalingFactor != 1) { textOrigin.scale(scalingFactor, scalingFactor); textSize.scale(scalingFactor); } FloatRect shadowRect(FloatPoint(textOrigin.x(), textOrigin.y() - scaledFont.fontMetrics().floatAscent()), textSize); do { if (!prepareGraphicsContextForTextPainting(context, scalingFactor, textRun, style)) break; FloatSize extraOffset; if (shadow) extraOffset = applyShadowToGraphicsContext(context, shadow, shadowRect, false /* stroked */, true /* opaque */, true /* horizontal */); AffineTransform originalTransform; if (scalingFactor != 1) { originalTransform = context->getCTM(); AffineTransform newTransform = originalTransform; newTransform.scale(1 / scalingFactor); normalizeTransform(newTransform); context->setCTM(newTransform); } scaledFont.drawText(context, textRun, textOrigin + extraOffset, startPosition, endPosition); if (scalingFactor != 1) context->setCTM(originalTransform); restoreGraphicsContextAfterTextPainting(context, textRun); if (!shadow) break; if (shadow->next()) context->restore(); else context->clearShadow(); shadow = shadow->next(); } while (shadow); } void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly) { ASSERT(style); ASSERT(selectionStyle); int startPosition = 0; int endPosition = 0; if (hasSelection) { selectionStartEnd(startPosition, endPosition); hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition); } // Fast path if there is no selection, just draw the whole chunk part using the regular style TextRun textRun = constructTextRun(style, fragment); if (!hasSelection || startPosition >= endPosition) { paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length); return; } // Eventually draw text using regular style until the start position of the selection if (startPosition > 0 && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, 0, startPosition); // Draw text using selection style from the start to the end position of the selection if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle); TextRun selectionTextRun = constructTextRun(selectionStyle, fragment); paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition); if (style != selectionStyle) SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style); // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part if (endPosition < static_cast(fragment.length) && !paintSelectedTextOnly) paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length); } FloatRect SVGInlineTextBox::calculateBoundaries() const { FloatRect textRect; RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); ASSERT(textRenderer); float scalingFactor = textRenderer->scalingFactor(); ASSERT(scalingFactor); float baseline = textRenderer->scaledFont().fontMetrics().floatAscent() / scalingFactor; AffineTransform fragmentTransform; unsigned textFragmentsSize = m_textFragments.size(); for (unsigned i = 0; i < textFragmentsSize; ++i) { const SVGTextFragment& fragment = m_textFragments.at(i); FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); fragment.buildFragmentTransform(fragmentTransform); if (!fragmentTransform.isIdentity()) fragmentRect = fragmentTransform.mapRect(fragmentRect); textRect.unite(fragmentRect); } return textRect; } bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const LayoutPoint& pointInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit, LayoutUnit) { // FIXME: integrate with InlineTextBox::nodeAtPoint better. ASSERT(!isLineBreak()); PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer()->style()->pointerEvents()); bool isVisible = renderer()->style()->visibility() == VISIBLE; if (isVisible || !hitRules.requireVisible) { if ((hitRules.canHitStroke && (renderer()->style()->svgStyle()->hasStroke() || !hitRules.requireStroke)) || (hitRules.canHitFill && (renderer()->style()->svgStyle()->hasFill() || !hitRules.requireFill))) { FloatPoint boxOrigin(x(), y()); boxOrigin.moveBy(accumulatedOffset); FloatRect rect(boxOrigin, size()); if (rect.intersects(result.rectForPoint(pointInContainer))) { renderer()->updateHitTestResult(result, pointInContainer - toLayoutSize(accumulatedOffset)); if (!result.addNodeToRectBasedTestResult(renderer()->node(), pointInContainer, rect)) return true; } } } return false; } } // namespace WebCore #endif