/* * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. */ #ifndef StyleShader_h #define StyleShader_h #if ENABLE(CSS_SHADERS) #include <wtf/RefCounted.h> namespace WebCore { class CachedShader; class CSSValue; class StyleShader : public RefCounted<StyleShader> { public: virtual ~StyleShader() { } ALWAYS_INLINE bool isCachedShader() const { return m_isCachedShader; } ALWAYS_INLINE bool isPendingShader() const { return m_isPendingShader; } virtual PassRefPtr<CSSValue> cssValue() const = 0; virtual CachedShader* cachedShader() const { return 0; } protected: StyleShader() : m_isCachedShader(false) , m_isPendingShader(false) { } bool m_isCachedShader : 1; bool m_isPendingShader : 1; }; } #endif // ENABLE(CSS_SHADERS) #endif // StyleShader_h