AudioDestination.h   [plain text]


/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
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 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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#ifndef AudioDestination_h
#define AudioDestination_h

#include <wtf/OwnPtr.h>
#include <wtf/PassOwnPtr.h>

namespace WebCore {

class AudioSourceProvider;

// Abstraction for an audio output to the audio hardware
// An AudioSourceProvider is called back periodically to provide the rendered audio stream.

class AudioDestination {
public:
    static PassOwnPtr<AudioDestination> create(AudioSourceProvider&, float sampleRate);

    virtual ~AudioDestination() { }

    virtual void start() = 0;
    virtual void stop() = 0;
    virtual bool isPlaying() = 0;

    // Sample-rate conversion may happen in AudioDestination to the hardware sample-rate
    virtual float sampleRate() const = 0;
    static float hardwareSampleRate();
};

} // namespace WebCore

#endif // AudioDestination_h