SVGAnimateElement.h [plain text]
#ifndef SVGAnimateElement_h
#define SVGAnimateElement_h
#if ENABLE(SVG)
#include "SVGAnimatedType.h"
#include "SVGAnimatedTypeAnimator.h"
#include "SVGAnimationElement.h"
#include <wtf/OwnPtr.h>
namespace WebCore {
class SVGAnimatedProperty;
class SVGAnimateElement : public SVGAnimationElement {
public:
static PassRefPtr<SVGAnimateElement> create(const QualifiedName&, Document*);
virtual ~SVGAnimateElement();
AnimatedPropertyType determineAnimatedPropertyType(SVGElement*) const;
protected:
SVGAnimateElement(const QualifiedName&, Document*);
virtual void resetToBaseValue();
virtual bool calculateToAtEndOfDurationValue(const String& toAtEndOfDurationString);
virtual bool calculateFromAndToValues(const String& fromString, const String& toString);
virtual bool calculateFromAndByValues(const String& fromString, const String& byString);
virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGSMILElement* resultElement);
virtual void applyResultsToTarget();
virtual float calculateDistance(const String& fromString, const String& toString);
virtual bool isAdditive() const OVERRIDE;
virtual void targetElementWillChange(SVGElement* currentTarget, SVGElement* oldTarget) OVERRIDE;
private:
SVGAnimatedTypeAnimator* ensureAnimator();
virtual bool hasValidAttributeType();
AnimatedPropertyType m_animatedPropertyType;
OwnPtr<SVGAnimatedType> m_fromType;
OwnPtr<SVGAnimatedType> m_toType;
OwnPtr<SVGAnimatedType> m_toAtEndOfDurationType;
OwnPtr<SVGAnimatedType> m_animatedType;
SVGElementAnimatedPropertyList m_animatedProperties;
OwnPtr<SVGAnimatedTypeAnimator> m_animator;
};
}
#endif // ENABLE(SVG)
#endif // SVGAnimateElement_h