ScrollingConstraints.h [plain text]
#ifndef ScrollingConstraints_h
#define ScrollingConstraints_h
#include "FloatRect.h"
namespace WebCore {
class ViewportConstraints {
public:
enum ConstraintType {
FixedPositionConstaint,
StickyPositionConstraint
};
enum AnchorEdgeFlags {
AnchorEdgeLeft = 1 << 0,
AnchorEdgeRight = 1 << 1,
AnchorEdgeTop = 1 << 2,
AnchorEdgeBottom = 1 << 3
};
typedef unsigned AnchorEdges;
ViewportConstraints()
: m_anchorEdges(0)
{ }
virtual ~ViewportConstraints() { }
virtual ConstraintType constraintType() const = 0;
AnchorEdges anchorEdges() const { return m_anchorEdges; }
bool hasAnchorEdge(AnchorEdgeFlags flag) const { return m_anchorEdges & flag; }
void addAnchorEdge(AnchorEdgeFlags edgeFlag) { m_anchorEdges |= edgeFlag; }
FloatSize alignmentOffset() const { return m_alignmentOffset; }
void setAlignmentOffset(const FloatSize& offset) { m_alignmentOffset = offset; }
protected:
FloatSize m_alignmentOffset;
AnchorEdges m_anchorEdges;
};
class FixedPositionViewportConstraints : public ViewportConstraints {
public:
virtual ConstraintType constraintType() const OVERRIDE { return FixedPositionConstaint; };
FloatPoint layerPositionForViewportRect(const FloatRect& viewportRect) const;
const FloatRect& viewportRectAtLastLayout() const { return m_viewportRectAtLastLayout; }
void setViewportRectAtLastLayout(const FloatRect& rect) { m_viewportRectAtLastLayout = rect; }
const FloatPoint& layerPositionAtLastLayout() const { return m_layerPositionAtLastLayout; }
void setLayerPositionAtLastLayout(const FloatPoint& point) { m_layerPositionAtLastLayout = point; }
private:
FloatRect m_viewportRectAtLastLayout;
FloatPoint m_layerPositionAtLastLayout;
};
class StickyPositionViewportConstraints : public ViewportConstraints {
public:
StickyPositionViewportConstraints()
: m_leftOffset(0)
, m_rightOffset(0)
, m_topOffset(0)
, m_bottomOffset(0)
{ }
virtual ConstraintType constraintType() const OVERRIDE { return StickyPositionConstraint; };
FloatSize computeStickyOffset(const FloatRect& viewportRect) const;
const FloatSize stickyOffsetAtLastLayout() const { return m_stickyOffsetAtLastLayout; }
void setStickyOffsetAtLastLayout(const FloatSize& offset) { m_stickyOffsetAtLastLayout = offset; }
FloatPoint layerPositionForViewportRect(const FloatRect& viewportRect) const;
const FloatPoint& layerPositionAtLastLayout() const { return m_layerPositionAtLastLayout; }
void setLayerPositionAtLastLayout(const FloatPoint& point) { m_layerPositionAtLastLayout = point; }
float leftOffset() const { return m_leftOffset; }
float rightOffset() const { return m_rightOffset; }
float topOffset() const { return m_topOffset; }
float bottomOffset() const { return m_bottomOffset; }
void setLeftOffset(float offset) { m_leftOffset = offset; }
void setRightOffset(float offset) { m_rightOffset = offset; }
void setTopOffset(float offset) { m_topOffset = offset; }
void setBottomOffset(float offset) { m_bottomOffset = offset; }
void setAbsoluteContainingBlockRect(const FloatRect& rect) { m_absoluteContainingBlockRect = rect; }
void setAbsoluteStickyBoxRect(const FloatRect& rect) { m_absoluteStickyBoxRect = rect; }
private:
float m_leftOffset;
float m_rightOffset;
float m_topOffset;
float m_bottomOffset;
FloatRect m_absoluteContainingBlockRect;
FloatRect m_absoluteStickyBoxRect;
FloatSize m_stickyOffsetAtLastLayout;
FloatPoint m_layerPositionAtLastLayout;
};
}
#endif // ScrollingConstraints_h