SVGAnimatedAngle.h [plain text]
#ifndef SVGAnimatedAngle_h
#define SVGAnimatedAngle_h
#if ENABLE(SVG)
#include "SVGAngle.h"
#include "SVGAnimatedPropertyTearOff.h"
#include "SVGAnimatedTypeAnimator.h"
namespace WebCore {
typedef SVGAnimatedPropertyTearOff<SVGAngle> SVGAnimatedAngle;
#define DECLARE_ANIMATED_ANGLE(UpperProperty, LowerProperty) \
DECLARE_ANIMATED_PROPERTY(SVGAnimatedAngle, SVGAngle, UpperProperty, LowerProperty)
#define DEFINE_ANIMATED_ANGLE_AND_ENUMERATION(OwnerType, DOMAttribute, SVGDOMAttributeIdentifier, UpperProperty, LowerProperty) \
DEFINE_ANIMATED_PROPERTY(AnimatedAngle, OwnerType, DOMAttribute, SVGDOMAttributeIdentifier, UpperProperty, LowerProperty)
class SVGAnimationElement;
class SVGAnimatedAngleAnimator : public SVGAnimatedTypeAnimator {
public:
SVGAnimatedAngleAnimator(SVGAnimationElement*, SVGElement*);
virtual ~SVGAnimatedAngleAnimator() { }
virtual PassOwnPtr<SVGAnimatedType> constructFromString(const String&);
virtual PassOwnPtr<SVGAnimatedType> startAnimValAnimation(const SVGElementAnimatedPropertyList&);
virtual void stopAnimValAnimation(const SVGElementAnimatedPropertyList&);
virtual void resetAnimValToBaseVal(const SVGElementAnimatedPropertyList&, SVGAnimatedType*);
virtual void animValWillChange(const SVGElementAnimatedPropertyList&);
virtual void animValDidChange(const SVGElementAnimatedPropertyList&);
virtual void addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*);
virtual void calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*, SVGAnimatedType*);
virtual float calculateDistance(const String& fromString, const String& toString);
};
}
#endif // ENABLE(SVG)
#endif